// Start is called before the first frame update. void Start() { HumanoidSetUp setUp = this.GetComponentInParent <HumanoidSetUp>(); animFollow = setUp.animFollow; maxForceCoefficient = animFollow.forceCoefficient; maxTorqueCoefficient = animFollow.torqueCoefficient; currentNumberOfCollisions = 0; currentDeadStep = deadTime; currentStrength = 1.0f; }
// Awake() is called before all Start() methods void Awake() { if (masterRoot == null) { Debug.LogError("masterRoot not assigned."); } if (slaveRoot == null) { Debug.LogError("slaveRoot not assigned."); } if (characterCamera == null) { Debug.LogError("characterCamera not assigned."); } masterController = this.GetComponentInChildren <MasterController>(); if (masterController == null) { Debug.LogError("MasterControler not found."); } slaveController = this.GetComponentInChildren <SlaveController>(); if (slaveController == null) { Debug.LogError("SlaveController not found."); } animFollow = this.GetComponentInChildren <AnimationFollowing>(); if (animFollow == null) { Debug.LogError("AnimationFollowing not found."); } anim = this.GetComponentInChildren <Animator>(); if (anim == null) { Debug.LogError("Animator not found."); } }