float relativeSpeed = 0.0f; // From 0 to 1. 1 is 100% of configured speed // float skinnerTrailOriginalSpeed = 0.5f; void Start() { animatorManager = GetComponent <AnimationCharacterManager>(); characterController = gameObject.GetComponent <CharacterController>(); // skinnerTrail = skinnerParticleSystem.GetComponent<Skinner.SkinnerTrail>(); // skinnerTrailOriginalSpeed = skinnerTrail.speedToWidth; updateHitCollisions(gameObject, false); }
private void Initialize() { if (estimateElevation && floatHeight > 0.0f) { estGravityTimer = Time.time; } characterController = gameObject.GetComponent <CharacterController>(); animatorManager = GetComponent <AnimationCharacterManager>(); initialGo = true; }