Ejemplo n.º 1
0
    float relativeSpeed = 0.0f; // From 0 to 1. 1 is 100% of configured speed
    // float skinnerTrailOriginalSpeed = 0.5f;

    void Start()
    {
        animatorManager     = GetComponent <AnimationCharacterManager>();
        characterController = gameObject.GetComponent <CharacterController>();
        // skinnerTrail = skinnerParticleSystem.GetComponent<Skinner.SkinnerTrail>();
        // skinnerTrailOriginalSpeed = skinnerTrail.speedToWidth;

        updateHitCollisions(gameObject, false);
    }
Ejemplo n.º 2
0
    private void Initialize()
    {
        if (estimateElevation && floatHeight > 0.0f)
        {
            estGravityTimer = Time.time;
        }
        characterController = gameObject.GetComponent <CharacterController>();
        animatorManager     = GetComponent <AnimationCharacterManager>();

        initialGo = true;
    }