static void Initialize() { initialized = true; InitShape(); DefaultMovementInfo = new ShipMovementInfo( new Bounded <float>(TimeWarp.AngularAcceleration), new Bounded <float>(TimeWarp.ScaleTurning(4)), new Bounded <float>(TimeWarp.ScaleAcceleration(3, 1)), new Bounded <float>(TimeWarp.ScaleVelocity(24))); DefaultState = new ShipState(new Bounded <float>(20), new Bounded <float>(24), new Bounded <float>(0), new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(8, 1))); DefaultActions.Add(AndrosynthGuardianNormalPrimary.Creatw()); DefaultActions.Add(AndrosynthGuardianSecondary.Creatw()); }
public AndrosynthGuardianNormalPrimary(AndrosynthGuardianNormalPrimary copy) : base(copy) { }