コード例 #1
0
    // Use this for initialization
    void Start()
    {
        GameController = GameObject.Find("GameController").GetComponent <AnatomyGameController>();
        GameController.Unanwsered.Add(this.gameObject);

        if (PreferedName == null || PreferedName == "")
        {
            PreferedName = MainParent.name;
        }

        toolTipOfObject = this.GetComponent <VRTK_ObjectTooltip>();

        Invoke("setup", 0.05f);
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     GameObject[] GameObjectCollidersToIgnore;
     GameController = GameObject.Find("GameController").GetComponent <AnatomyGameController>();
     GameController.LooseParts.Add(this.gameObject);
     InteractableObjectController = this.GetComponent <VRTK_InteractableObject>();
     //GameObjectCollidersToIgnore = GameObject.FindGameObjectsWithTag("IgnoreWhileTouching");
     //InteractableObjectController.ignoredColliders = new Collider[GameObjectCollidersToIgnore.Length];
     //for (int i = 0; i <  GameObjectCollidersToIgnore.Length; i++)
     //{
     //    Collider[] Coliders;
     //    Coliders = GameObjectCollidersToIgnore[i].GetComponents<Collider>();
     //    for(int j = 0; j < Coliders.Length; j++)
     //    {
     //        InteractableObjectController.ignoredColliders[i] = Coliders[j];
     //    }
     //}
 }