// Use this for initialization void Start() { GameController = GameObject.Find("GameController").GetComponent <AnatomyGameController>(); GameController.Unanwsered.Add(this.gameObject); if (PreferedName == null || PreferedName == "") { PreferedName = MainParent.name; } toolTipOfObject = this.GetComponent <VRTK_ObjectTooltip>(); Invoke("setup", 0.05f); }
// Use this for initialization void Start() { GameObject[] GameObjectCollidersToIgnore; GameController = GameObject.Find("GameController").GetComponent <AnatomyGameController>(); GameController.LooseParts.Add(this.gameObject); InteractableObjectController = this.GetComponent <VRTK_InteractableObject>(); //GameObjectCollidersToIgnore = GameObject.FindGameObjectsWithTag("IgnoreWhileTouching"); //InteractableObjectController.ignoredColliders = new Collider[GameObjectCollidersToIgnore.Length]; //for (int i = 0; i < GameObjectCollidersToIgnore.Length; i++) //{ // Collider[] Coliders; // Coliders = GameObjectCollidersToIgnore[i].GetComponents<Collider>(); // for(int j = 0; j < Coliders.Length; j++) // { // InteractableObjectController.ignoredColliders[i] = Coliders[j]; // } //} }