private void Initialize() { // Create the scene with the imagery basemap. Scene myScene = new Scene(Basemap.CreateImagery()); MySceneView.Scene = myScene; // Add the surface elevation. Surface mySurface = new Surface(); mySurface.ElevationSources.Add(new ArcGISTiledElevationSource(_localElevationImageService)); myScene.BaseSurface = mySurface; // Add the scene layer. ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUrl); myScene.OperationalLayers.Add(sceneLayer); // Create the MapPoint representing the initial location. MapPoint initialLocation = new MapPoint(-4.5, 48.4, 56.0); // Create the location viewshed analysis. _viewshed = new LocationViewshed( initialLocation, HeadingSlider.Value, PitchSlider.Value, HorizontalAngleSlider.Value, VerticalAngleSlider.Value, MinimumDistanceSlider.Value, MaximumDistanceSlider.Value); // Create a camera based on the initial location. Camera camera = new Camera(initialLocation, 200.0, 20.0, 70.0, 0.0); // Create a symbol for the viewpoint. _viewpointSymbol = SimpleMarkerSceneSymbol.CreateSphere(Colors.Blue, 10, SceneSymbolAnchorPosition.Center); // Add the symbol to the viewpoint overlay. _viewpointOverlay = new GraphicsOverlay { SceneProperties = new LayerSceneProperties(SurfacePlacement.Absolute) }; _viewpointOverlay.Graphics.Add(new Graphic(initialLocation, _viewpointSymbol)); // Apply the camera to the scene view. MySceneView.SetViewpointCamera(camera); // Create an analysis overlay for showing the viewshed analysis. _analysisOverlay = new AnalysisOverlay(); // Add the viewshed analysis to the overlay. _analysisOverlay.Analyses.Add(_viewshed); // Add the analysis overlay to the SceneView. MySceneView.AnalysisOverlays.Add(_analysisOverlay); // Add the graphics overlay MySceneView.GraphicsOverlays.Add(_viewpointOverlay); // Update the frustum outline color. // The frustum outline shows the volume in which the viewshed analysis is performed. Viewshed.FrustumOutlineColor = Colors.Blue; // Subscribe to tap events to enable moving the observer. MySceneView.GeoViewTapped += MySceneViewOnGeoViewTapped; }
private async void Initialize() { // Create the scene with an imagery basemap. MySceneView.Scene = new Scene(Basemap.CreateImagery()); // Add the elevation surface. ArcGISTiledElevationSource tiledElevationSource = new ArcGISTiledElevationSource(_elevationUri); Surface baseSurface = new Surface { ElevationSources = { tiledElevationSource } }; MySceneView.Scene.BaseSurface = baseSurface; // Add buildings. ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUri); MySceneView.Scene.OperationalLayers.Add(sceneLayer); // Configure the graphics overlay for the tank and add the overlay to the SceneView. _tankOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative; MySceneView.GraphicsOverlays.Add(_tankOverlay); // Configure the heading expression for the tank; this will allow the // viewshed to update automatically based on the tank's position. SimpleRenderer renderer3D = new SimpleRenderer(); renderer3D.SceneProperties.HeadingExpression = "[HEADING]"; _tankOverlay.Renderer = renderer3D; try { // Create the tank graphic - get the model path. string modelPath = GetModelPath(); // - Create the symbol and make it 10x larger (to be the right size relative to the scene). ModelSceneSymbol tankSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 10); // - Adjust the position. tankSymbol.Heading = 90; // - The tank will be positioned relative to the scene surface by its bottom. // This ensures that the tank is on the ground rather than partially under it. tankSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom; // - Create the graphic. _tank = new Graphic(new MapPoint(28.047199, -26.189105, SpatialReferences.Wgs84), tankSymbol); // - Update the heading. _tank.Attributes["HEADING"] = 0.0; // - Add the graphic to the overlay. _tankOverlay.Graphics.Add(_tank); // Create a viewshed for the tank. GeoElementViewshed geoViewshed = new GeoElementViewshed( geoElement: _tank, horizontalAngle: 90.0, verticalAngle: 40.0, minDistance: 0.1, maxDistance: 250.0, headingOffset: 0.0, pitchOffset: 0.0) { // Offset viewshed observer location to top of tank. OffsetZ = 3.0 }; // Create the analysis overlay and add to the scene. AnalysisOverlay overlay = new AnalysisOverlay(); overlay.Analyses.Add(geoViewshed); MySceneView.AnalysisOverlays.Add(overlay); // Create a camera controller to orbit the tank. OrbitGeoElementCameraController cameraController = new OrbitGeoElementCameraController(_tank, 200.0) { CameraPitchOffset = 45.0 }; // - Apply the camera controller to the SceneView. MySceneView.CameraController = cameraController; // Create a timer; this will enable animating the tank. Timer animationTimer = new Timer(60) { Enabled = true, AutoReset = true }; // - Move the tank every time the timer expires. animationTimer.Elapsed += (o, e) => { AnimateTank(); }; // - Start the timer. animationTimer.Start(); // Allow the user to click to define a new destination. MySceneView.GeoViewTapped += (sender, args) => { _tankEndPoint = args.Location; }; } catch (Exception e) { MessageBox.Show(e.ToString(), "Error"); } }
private void Initialize() { // Create a scene with elevation. Surface sceneSurface = new Surface(); sceneSurface.ElevationSources.Add(new ArcGISTiledElevationSource(_worldElevationService)); Scene myScene = new Scene(Basemap.CreateImagery()) { BaseSurface = sceneSurface }; // Create and add a building layer. ArcGISSceneLayer buildingsLayer = new ArcGISSceneLayer(_buildingService); myScene.OperationalLayers.Add(buildingsLayer); // Create and add an analysis overlay. AnalysisOverlay measureAnalysisOverlay = new AnalysisOverlay(); MySceneView.AnalysisOverlays.Add(measureAnalysisOverlay); // Create an initial distance measurement and show it. MapPoint start = new MapPoint(-4.494677, 48.384472, 24.772694, SpatialReferences.Wgs84); MapPoint end = new MapPoint(-4.495646, 48.384377, 58.501115, SpatialReferences.Wgs84); _distanceMeasurement = new LocationDistanceMeasurement(start, end); measureAnalysisOverlay.Analyses.Add(_distanceMeasurement); MySceneView.SetViewpointCamera(new Camera(start, 200, 0, 45, 0)); // Keep the UI updated. _distanceMeasurement.MeasurementChanged += (o, e) => { // This is needed because measurement change events occur on a non-UI thread and this code accesses UI object. Dispatcher.Invoke(() => { // Update the labels with new values in the format {value} {unit system}. DirectMeasureLabel.Content = string.Format("{0:F} {1}", _distanceMeasurement.DirectDistance.Value, _distanceMeasurement.DirectDistance.Unit.Abbreviation); VerticalMeasureLabel.Content = string.Format("{0:F} {1}", _distanceMeasurement.VerticalDistance.Value, _distanceMeasurement.VerticalDistance.Unit.Abbreviation); HorizontalMeasureLabel.Content = string.Format("{0:F} {1}", _distanceMeasurement.HorizontalDistance.Value, _distanceMeasurement.HorizontalDistance.Unit.Abbreviation); }); }; // Configure the unit system selection box. UnitSystemCombo.ItemsSource = Enum.GetValues(typeof(UnitSystem)); UnitSystemCombo.SelectedItem = _distanceMeasurement.UnitSystem; // Update the unit system selection. UnitSystemCombo.SelectionChanged += (sender, args) => { _distanceMeasurement.UnitSystem = (UnitSystem)UnitSystemCombo.SelectedItem; }; // Show the scene in the view. MySceneView.Scene = myScene; // Enable the 'New measurement' button. NewMeasureButton.IsEnabled = true; }
private async void Initialize() { // Create scene Scene myScene = new Scene(Basemap.CreateImageryWithLabels()) { // Set initial viewpoint InitialViewpoint = new Viewpoint(_observerPoint, 1000000) }; // Create the elevation source ElevationSource myElevationSource = new ArcGISTiledElevationSource(_elevationUri); // Add the elevation source to the scene myScene.BaseSurface.ElevationSources.Add(myElevationSource); // Create the building scene layer ArcGISSceneLayer mySceneLayer = new ArcGISSceneLayer(_buildingsUri); // Add the building layer to the scene myScene.OperationalLayers.Add(mySceneLayer); // Add the observer to the scene // Create a graphics overlay with relative surface placement; relative surface placement allows the Z position of the observation point to be adjusted GraphicsOverlay overlay = new GraphicsOverlay() { SceneProperties = new LayerSceneProperties(SurfacePlacement.Relative) }; // Create the symbol that will symbolize the observation point SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbolStyle.Sphere, Color.Red, 10, 10, 10, SceneSymbolAnchorPosition.Bottom); // Create the observation point graphic from the point and symbol _observerGraphic = new Graphic(_observerPoint, symbol); // Add the observer to the overlay overlay.Graphics.Add(_observerGraphic); // Add the overlay to the scene MySceneView.GraphicsOverlays.Add(overlay); // Add the taxi to the scene // Create the model symbol for the taxi ModelSceneSymbol taxiSymbol = await ModelSceneSymbol.CreateAsync(new Uri(GetModelUri())); // Set the anchor position for the mode; ensures that the model appears above the ground taxiSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom; // Create the graphic from the taxi starting point and the symbol _taxiGraphic = new Graphic(_points[0], taxiSymbol); // Add the taxi graphic to the overlay overlay.Graphics.Add(_taxiGraphic); // Create GeoElement Line of sight analysis (taxi to building) // Create the analysis _geoLine = new GeoElementLineOfSight(_observerGraphic, _taxiGraphic) { // Apply an offset to the target. This helps avoid some false negatives TargetOffsetZ = 2 }; // Create the analysis overlay AnalysisOverlay myAnalysisOverlay = new AnalysisOverlay(); // Add the analysis to the overlay myAnalysisOverlay.Analyses.Add(_geoLine); // Add the analysis overlay to the scene MySceneView.AnalysisOverlays.Add(myAnalysisOverlay); // Create a timer; this will enable animating the taxi Timer animationTimer = new Timer(60) { Enabled = true, AutoReset = true }; // Move the taxi every time the timer expires animationTimer.Elapsed += AnimationTimer_Elapsed; // Start the timer animationTimer.Start(); // Subscribe to TargetVisible events; allows for updating the UI and selecting the taxi when it is visible _geoLine.TargetVisibilityChanged += Geoline_TargetVisibilityChanged; // Add the scene to the view MySceneView.Scene = myScene; }
private async void Initialize() { // Create scene. Scene myScene = new Scene(Basemap.CreateImageryWithLabels()) { // Set initial viewpoint. InitialViewpoint = new Viewpoint(_observerPoint, 1600) }; // Create the elevation source. ElevationSource myElevationSource = new ArcGISTiledElevationSource(_elevationUri); // Add the elevation source to the scene. myScene.BaseSurface.ElevationSources.Add(myElevationSource); // Create the building scene layer. ArcGISSceneLayer mySceneLayer = new ArcGISSceneLayer(_buildingsUri); // Add the building layer to the scene. myScene.OperationalLayers.Add(mySceneLayer); // Add the observer to the scene. // Create a graphics overlay with relative surface placement; relative surface placement allows the Z position of the observation point to be adjusted. GraphicsOverlay overlay = new GraphicsOverlay { SceneProperties = new LayerSceneProperties(SurfacePlacement.Relative) }; // Create the symbol that will symbolize the observation point. SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbolStyle.Sphere, System.Drawing.Color.Red, 10, 10, 10, SceneSymbolAnchorPosition.Bottom); // Create the observation point graphic from the point and symbol. _observerGraphic = new Graphic(_observerPoint, symbol); // Add the observer to the overlay. overlay.Graphics.Add(_observerGraphic); // Add the overlay to the scene. _mySceneView.GraphicsOverlays.Add(overlay); try { // Add the taxi to the scene. // Get the path to the model. string taxiModelPath = DataManager.GetDataFolder("3af5cfec0fd24dac8d88aea679027cb9", "dolmus.3ds"); // Create the model symbol for the taxi. ModelSceneSymbol taxiSymbol = await ModelSceneSymbol.CreateAsync(new Uri(taxiModelPath)); // Set the anchor position for the mode; ensures that the model appears above the ground. taxiSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom; // Create the graphic from the taxi starting point and the symbol. _taxiGraphic = new Graphic(_points[0], taxiSymbol); // Add the taxi graphic to the overlay. overlay.Graphics.Add(_taxiGraphic); // Create GeoElement Line of sight analysis (taxi to building). // Create the analysis. _geoLine = new GeoElementLineOfSight(_observerGraphic, _taxiGraphic) { // Apply an offset to the target. This helps avoid some false negatives. TargetOffsetZ = 2 }; // Create the analysis overlay. AnalysisOverlay myAnalysisOverlay = new AnalysisOverlay(); // Add the analysis to the overlay. myAnalysisOverlay.Analyses.Add(_geoLine); // Add the analysis overlay to the scene. _mySceneView.AnalysisOverlays.Add(myAnalysisOverlay); // Create a timer; this will enable animating the taxi. _animationTimer = new Timer(120); // Keep the timer running continuously. _animationTimer.AutoReset = true; // Add the scene to the view. _mySceneView.Scene = myScene; } catch (Exception e) { new UIAlertView("Error", e.ToString(), (IUIAlertViewDelegate)null, "OK", null).Show(); } }
private async void Initialize() { // Create scene. Scene myScene = new Scene(Basemap.CreateImageryWithLabels()) { InitialViewpoint = new Viewpoint(_observerPoint, 1600) }; // Create the elevation source. ElevationSource myElevationSource = new ArcGISTiledElevationSource(_elevationUri); // Add the elevation source to the scene. myScene.BaseSurface.ElevationSources.Add(myElevationSource); // Create the building scene layer. ArcGISSceneLayer mySceneLayer = new ArcGISSceneLayer(_buildingsUri); // Add the building layer to the scene. myScene.OperationalLayers.Add(mySceneLayer); // Add the observer to the scene. // Create a graphics overlay with relative surface placement; relative surface placement allows the Z position of the observation point to be adjusted. GraphicsOverlay overlay = new GraphicsOverlay() { SceneProperties = new LayerSceneProperties(SurfacePlacement.Relative) }; // Create the symbol that will symbolize the observation point. SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbolStyle.Sphere, Color.Red, 10, 10, 10, SceneSymbolAnchorPosition.Bottom); // Create the observation point graphic from the point and symbol. _observerGraphic = new Graphic(_observerPoint, symbol); // Add the observer to the overlay. overlay.Graphics.Add(_observerGraphic); // Add the overlay to the scene. MySceneView.GraphicsOverlays.Add(overlay); try { // Add the taxi to the scene. // Create the model symbol for the taxi. ModelSceneSymbol taxiSymbol = await ModelSceneSymbol.CreateAsync(new Uri(DataManager.GetDataFolder("3af5cfec0fd24dac8d88aea679027cb9", "dolmus.3ds"))); // Set the anchor position for the mode; ensures that the model appears above the ground. taxiSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom; // Create the graphic from the taxi starting point and the symbol. _taxiGraphic = new Graphic(_points[0], taxiSymbol); // Add the taxi graphic to the overlay. overlay.Graphics.Add(_taxiGraphic); // Create GeoElement Line of sight analysis (taxi to building). // Create the analysis. _geoLine = new GeoElementLineOfSight(_observerGraphic, _taxiGraphic) { // Apply an offset to the target. This helps avoid some false negatives. TargetOffsetZ = 2 }; // Create the analysis overlay. AnalysisOverlay myAnalysisOverlay = new AnalysisOverlay(); // Add the analysis to the overlay. myAnalysisOverlay.Analyses.Add(_geoLine); // Add the analysis overlay to the scene. MySceneView.AnalysisOverlays.Add(myAnalysisOverlay); // Create a timer; this will enable animating the taxi. DispatcherTimer animationTimer = new DispatcherTimer() { Interval = new TimeSpan(0, 0, 0, 0, 60) }; // Move the taxi every time the timer expires. animationTimer.Tick += AnimationTimer_Tick; // Start the timer. animationTimer.Start(); // Subscribe to TargetVisible events; allows for updating the UI and selecting the taxi when it is visible. _geoLine.TargetVisibilityChanged += Geoline_TargetVisibilityChanged; // Add the scene to the view. MySceneView.Scene = myScene; } catch (Exception e) { await new MessageDialog2(e.ToString(), "Error").ShowAsync(); } }
private void Initialize() { // Create the scene with the imagery basemap. _mySceneView.Scene = new Scene(Basemap.CreateImagery()); // Add the surface elevation. Surface mySurface = new Surface(); mySurface.ElevationSources.Add(new ArcGISTiledElevationSource(_localElevationImageService)); _mySceneView.Scene.BaseSurface = mySurface; // Add the scene layer. ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUrl); _mySceneView.Scene.OperationalLayers.Add(sceneLayer); // Create the MapPoint representing the initial location. MapPoint initialLocation = new MapPoint(-4.5, 48.4, 56.0); // Create the location viewshed analysis. _viewshed = new LocationViewshed( initialLocation, 0, 60, 75, 90, 11, 1500); _settingsVC = new ViewshedLocationSettingsController(_viewshed); _settingsButton.Enabled = true; // Create a camera based on the initial location. Camera camera = new Camera(initialLocation, 200.0, 20.0, 70.0, 0.0); // Apply the camera to the scene view. _mySceneView.SetViewpointCamera(camera); // Create an analysis overlay for showing the viewshed analysis. _analysisOverlay = new AnalysisOverlay(); // Add the viewshed analysis to the overlay. _analysisOverlay.Analyses.Add(_viewshed); // Create a symbol for the viewpoint. _viewpointSymbol = SimpleMarkerSceneSymbol.CreateSphere(Color.Blue, 10, SceneSymbolAnchorPosition.Center); // Add the symbol to the viewpoint overlay. _viewpointOverlay = new GraphicsOverlay { SceneProperties = new LayerSceneProperties(SurfacePlacement.Absolute) }; _viewpointOverlay.Graphics.Add(new Graphic(initialLocation, _viewpointSymbol)); // Add the analysis overlay to the SceneView. _mySceneView.AnalysisOverlays.Add(_analysisOverlay); // Add the graphics overlay _mySceneView.GraphicsOverlays.Add(_viewpointOverlay); // Update the frustum outline color. // The frustum outline shows the volume in which the viewshed analysis is performed. Viewshed.FrustumOutlineColor = Color.Blue; }
private async void Initialize() { // Create the scene with an imagery basemap. _mySceneView.Scene = new Scene(Basemap.CreateImagery()); // Add the elevation surface. ArcGISTiledElevationSource tiledElevationSource = new ArcGISTiledElevationSource(_elevationUri); _mySceneView.Scene.BaseSurface = new Surface { ElevationSources = { tiledElevationSource } }; // Add buildings. ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUri); _mySceneView.Scene.OperationalLayers.Add(sceneLayer); // Configure the graphics overlay for the tank and add the overlay to the SceneView. _tankOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative; _mySceneView.GraphicsOverlays.Add(_tankOverlay); // Configure the heading expression for the tank; this will allow the // viewshed to update automatically based on the tank's position. _tankOverlay.Renderer = new SimpleRenderer { SceneProperties = { HeadingExpression = "[HEADING]" } }; try { // Create the tank graphic - get the model path. string modelPath = DataManager.GetDataFolder("07d62a792ab6496d9b772a24efea45d0", "bradle.3ds"); // - Create the symbol and make it 10x larger (to be the right size relative to the scene). ModelSceneSymbol tankSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 10); // - Adjust the position. tankSymbol.Heading = 90; // - The tank will be positioned relative to the scene surface by its bottom. // This ensures that the tank is on the ground rather than partially under it. tankSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom; // - Create the graphic. _tank = new Graphic(new MapPoint(28.047199, -26.189105, SpatialReferences.Wgs84), tankSymbol); // - Update the heading. _tank.Attributes["HEADING"] = 0.0; // - Add the graphic to the overlay. _tankOverlay.Graphics.Add(_tank); // Create a viewshed for the tank. GeoElementViewshed geoViewshed = new GeoElementViewshed( geoElement: _tank, horizontalAngle: 90.0, verticalAngle: 40.0, minDistance: 0.1, maxDistance: 250.0, headingOffset: 0.0, pitchOffset: 0.0) { // Offset viewshed observer location to top of tank. OffsetZ = 3.0 }; // Create the analysis overlay and add to the scene. AnalysisOverlay overlay = new AnalysisOverlay(); overlay.Analyses.Add(geoViewshed); _mySceneView.AnalysisOverlays.Add(overlay); // Create and use a camera controller to orbit the tank. _mySceneView.CameraController = new OrbitGeoElementCameraController(_tank, 200.0) { CameraPitchOffset = 45.0 }; // Create a timer; this will enable animating the tank. _animationTimer = new Timer(60) { Enabled = true, AutoReset = true }; } catch (Exception e) { new UIAlertView("Error", e.ToString(), (IUIAlertViewDelegate)null, "OK", null).Show(); } }