public void UpdateFleetIQ(bool serverTerminated = false) { // Only update if we're ready if (this.server.IsReady()) { Console.WriteLine("Server Ready, updating to FleetIQ"); var utilizationStatus = GameServerUtilizationStatus.AVAILABLE; // If we have a player connected, we're utilized (backend has claimed this game server for 2 players) if (this.server.GetPlayerCount() > 0) { utilizationStatus = GameServerUtilizationStatus.UTILIZED; } var gameLiftConfig = new AmazonGameLiftConfig { RegionEndpoint = this.regionEndpoint }; var gameLiftClient = new AmazonGameLiftClient(gameLiftConfig); var updateGameServerRequest = new UpdateGameServerRequest(); updateGameServerRequest.GameServerGroupName = Server.fleetIqGameServerGroup; updateGameServerRequest.GameServerId = this.gameServerId; updateGameServerRequest.HealthCheck = GameServerHealthCheck.HEALTHY; updateGameServerRequest.UtilizationStatus = utilizationStatus; gameLiftClient.UpdateGameServerAsync(updateGameServerRequest); Console.WriteLine("FleetIQ Updat sent!"); } }