void Start() { buttonInterface = GameManager.instance.altOS.gameObject; altweapons = GameManager.instance.altWeapons; playerB = GameManager.instance.playerB; tpc = GameManager.instance.tpc; }
void Start() { altWeapons = GameManager.instance.altWeapons; altWeaponUIZero = GetComponent <AltWeaponUIZero>(); altWeaponUIOne = GetComponent <AltWeaponUIOne>(); altWeaponUITwo = GetComponent <AltWeaponUITwo>(); altWeaponUIThree = GetComponent <AltWeaponUIThree>(); }
void Start() { enemyB = GetComponent <EnemyBehaviour>(); sManager = GameManager.instance.sManager; tpc = GameManager.instance.tpc; altWeapons = GameManager.instance.altWeapons; healthScript = GameManager.instance.health; shield = GameObject.FindGameObjectWithTag("Shield").GetComponent <Animator>(); }
void Start() { altWeapons = GameManager.instance.altWeapons; }
void Start() { altWeapons = GameManager.instance.altWeapons; enemyB = GetComponent <EnemyBehaviour>(); }
void Start() { movingP = GameManager.instance.movingP; tpc = GameManager.instance.tpc; altWeapon = GameManager.instance.altWeapons; }