// Use this for initialization void Start() { allgamemanagerobj = GameObject.Find("AllGameManager"); allgamemanager = allgamemanagerobj.GetComponent <AllGameManager> (); //ハイスコアかどうかを審査 allgamemanager.SetScore(); }
public PlayerData(AllGameManager player) { Money = player.MoneyCurr; player.MoneyText.text = "" + player.MoneyCurr; DayCount = player.DayCount; for (int i = 0; i < RukoSelect.Length; i++) { RukoSelect[i] = player.RukoActive[i]; } }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public static void SavePlayer(AllGameManager player) { BinaryFormatter formater = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player); formater.Serialize(stream, data); Debug.Log(data.RukoSelect[0]); Debug.Log(data.DayCount); stream.Close(); }
void Start() { allGameManagerObj = GameObject.Find("AllGameManager"); allGameManager = allGameManagerObj.GetComponent <AllGameManager> (); score = 0; }