コード例 #1
0
ファイル: ClassRenderFrm.cs プロジェクト: yanfp/Water-quality
        //分级渲染函数
        private void RasterClassifyRender(IRasterLayer pRasterLayer)
        {
            try
            {
                IColorRamp pColorRamp = (IColorRamp)EnumStyleItem[comboBoxColor.SelectedIndex];

                IRasterClassifyColorRampRenderer pRClassRend = new RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;
                IRasterRenderer pRRend = pRClassRend as IRasterRenderer;

                IRaster pRaster = pRasterLayer.Raster;
                IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;
                IRasterBand           pRBand    = pRBandCol.Item(0);
                if (pRBand.Histogram == null)
                {
                    pRBand.ComputeStatsAndHist();
                }
                pRRend.Raster = pRaster;

                pRRend.Update();

                IRgbColor pFromColor = new RgbColor() as IRgbColor;
                pFromColor.Red   = 255;
                pFromColor.Green = 0;
                pFromColor.Blue  = 0;
                IRgbColor pToColor = new RgbColor() as IRgbColor;
                pToColor.Red   = 0;
                pToColor.Green = 0;
                pToColor.Blue  = 255;

                IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as IAlgorithmicColorRamp;

                //colorRamp = pColorRamp as IAlgorithmicColorRamp;///////
                colorRamp.Size = comboBoxClassValue.SelectedIndex + 1;

                //colorRamp.FromColor = pFromColor;
                //colorRamp.ToColor = pToColor;
                int nClass = comboBoxClassValue.SelectedIndex + 1;
                colorRamp.FromColor = pColorRamp.get_Color(0);
                colorRamp.ToColor   = pColorRamp.get_Color(nClass - 1);
                bool createColorRamp;


                colorRamp.CreateRamp(out createColorRamp);

                IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;

                for (int i = 0; i < nClass; i++)
                {
                    fillSymbol.Color = colorRamp.get_Color(i);
                    pRClassRend.set_Symbol(i, fillSymbol as ISymbol);
                    pRClassRend.set_Label(i, pRClassRend.get_Break(i).ToString("0.00"));
                }
                pRasterLayer.Renderer = pRRend;
                m_mapControl.Refresh();
            }
            catch (Exception e)
            {
                MessageBox.Show("创建失败!");
            }
        }
コード例 #2
0
        public IEnumColors GetColors(long lngStartColor, long lngEndColor, long Colors)
        {
            IRgbColor startColor = new RgbColor();
            IRgbColor endColor   = new RgbColor();

            startColor.RGB = Convert.ToInt32(lngStartColor);
            endColor.RGB   = Convert.ToInt32(lngEndColor);

            IAlgorithmicColorRamp ramp;

            ramp           = new AlgorithmicColorRamp();
            ramp.Algorithm = esriColorRampAlgorithm.esriHSVAlgorithm;
            ramp.FromColor = startColor;
            ramp.ToColor   = endColor;
            ramp.Size      = Convert.ToInt32(Colors);
            bool blnIsRampOK;

            ramp.CreateRamp(out blnIsRampOK);
            if (!blnIsRampOK)
            {
                return(null);
            }
            else
            {
                return(ramp.Colors);
            }
        }
コード例 #3
0
ファイル: frmReclass.cs プロジェクト: zyhgis/firstwork
        public IColorRamp AlgorithmicColorRamp(int ImageLstIndex, int ClassCount)
        {
            //Create a color ramp to use
            IAlgorithmicColorRamp pRamp;

            pRamp = new AlgorithmicColorRamp();
            bool blncreate = true;

            pRamp.Size = ClassCount;

            IRgbColor pFromRgbColor = new RgbColor(); //构建一个RgbColorClass
            IRgbColor pToRgbColor   = new RgbColor(); //构建一个RgbColorClass

            if (ImageLstIndex == 0)
            {
                pFromRgbColor.Red   = 255; //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            else if (ImageLstIndex == 1)
            {
                pFromRgbColor.Red   = 0;   //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 0;     //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 255;   //设置Blue属性
            }
            else if (ImageLstIndex == 2)
            {
                pFromRgbColor.Red   = 0;   //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            else
            {
                pFromRgbColor.Red   = 255; //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            pRamp.FromColor = (IColor)pFromRgbColor;
            pRamp.ToColor   = (IColor)pToRgbColor;

            pRamp.CreateRamp(out blncreate);

            return(pRamp as IColorRamp);
        }
コード例 #4
0
        /// <summary>
        /// 拉伸渲染raster图层
        /// </summary>
        /// <params name="pRLayer">raster图层</params>
        /// <remarks></remarks>
        public void UsingRasterStretchColorRampRender(IRasterLayer pRLayer)
        {
            //获得图层
            IRaster pRaster = default(IRaster);

            pRaster = pRLayer.Raster;

            //创建渲染并转换到栅格渲染
            IRasterStretchColorRampRenderer pStretchRen = default(IRasterStretchColorRampRenderer);

            pStretchRen = new RasterStretchColorRampRenderer();
            IRasterRenderer pRasRen = default(IRasterRenderer);

            pRasRen = (IRasterRenderer)pStretchRen;

            //栅格渲染赋值和更新
            pRasRen.Raster = pRaster;
            pRasRen.Update();

            //定义起止颜色
            IRgbColor pFromColor = new RgbColorClass();

            pFromColor.Red   = 0;
            pFromColor.Green = 255;
            pFromColor.Blue  = 0;

            IRgbColor pToColor = new RgbColorClass();

            pToColor.Red   = 255;
            pToColor.Green = 0;
            pToColor.Blue  = 0;

            //创建颜色条
            IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();

            pRamp.Size      = 255;
            pRamp.FromColor = pFromColor;
            pRamp.ToColor   = pToColor;
            bool bOK;

            pRamp.CreateRamp(out bOK);

            //插入颜色条和选择渲染波段
            pStretchRen.BandIndex = 0;
            pStretchRen.ColorRamp = pRamp;

            //用新的设置更新渲染并赋值给图层
            pRasRen.Update();
            pRLayer.Renderer = (IRasterRenderer)pStretchRen;

            //释放内存
            pRLayer     = null;
            pRaster     = null;
            pStretchRen = null;
            pRasRen     = null;
            pRamp       = null;
            pToColor    = null;
            pFromColor  = null;
        }
コード例 #5
0
        public void createSSTrst(ILayer layer)
        {
            IRasterClassifyColorRampRenderer pRClassRend  = new RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;
                        IRasterRenderer      pRRend       = pRClassRend as IRasterRenderer;

            IRasterLayer rstLayer = layer as IRasterLayer;
             
                        IRaster pRaster = rstLayer.Raster;
                        IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;
                        IRasterBand           pRBand    = pRBandCol.Item(0);

                        if(pRBand.Histogram == null)
                         {
                                pRBand.ComputeStatsAndHist();
                            
            }
                        pRRend.Raster          = pRaster;
                        pRClassRend.ClassCount = 10;
                        pRRend.Update();
             
                        IRgbColor pFromColor = new RgbColor() as IRgbColor;

                        pFromColor.Red   = 0;
                        pFromColor.Green = 0;
                        pFromColor.Blue  = 255;
                        IRgbColor pToColor = new RgbColor() as IRgbColor;

                        pToColor.Red   = 255;
                        pToColor.Green = 0;
                        pToColor.Blue  = 0;
             
                        IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as IAlgorithmicColorRamp;

                        colorRamp.Size      = 10;
                        colorRamp.FromColor = pFromColor;
                        colorRamp.ToColor   = pToColor;          
                        bool createColorRamp;
             
                        colorRamp.CreateRamp(out createColorRamp);

             
                        IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;

                        for(int i = 0; i < pRClassRend.ClassCount; i++)
                         {
                                fillSymbol.Color = colorRamp.get_Color(i);
                                pRClassRend.set_Symbol(i, fillSymbol as ISymbol);
                                pRClassRend.set_Label(i, pRClassRend.get_Break(i).ToString("0.00"));
                            
            }
                        rstLayer.Renderer = pRRend;

            axMapControl1.AddLayer(rstLayer);

            this.axMapControl1.ActiveView.Refresh();
            this.axTOCControl1.Update();
        }
コード例 #6
0
        private IColorRamp StretchAlgorithmicColorRamp(int ImageLstIndex)
        {
            IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();

            IRgbColor pFromRgbColor = new RgbColor(); //构建一个RgbColorClass
            IRgbColor pToRgbColor   = new RgbColor(); //构建一个RgbColorClass

            if (ImageLstIndex == 0)
            {
                pFromRgbColor.Red   = 255; //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            else if (ImageLstIndex == 1)
            {
                pFromRgbColor.Red   = 0;   //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 0;     //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 255;   //设置Blue属性
            }
            else if (ImageLstIndex == 2)
            {
                pFromRgbColor.Red   = 0;   //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            else
            {
                pFromRgbColor.Red   = 255; //设置Red属性
                pFromRgbColor.Green = 255; //设置Green属性
                pFromRgbColor.Blue  = 0;   //设置Blue属性

                pToRgbColor.Red   = 255;   //设置Red属性
                pToRgbColor.Green = 0;     //设置Green属性
                pToRgbColor.Blue  = 0;     //设置Blue属性
            }
            pRamp.FromColor = (IColor)pFromRgbColor;
            pRamp.ToColor   = (IColor)pToRgbColor;
            pRamp.Size      = 255;
            bool blncreate = true;

            pRamp.CreateRamp(out blncreate);

            return(pRamp as IColorRamp);
        }
コード例 #7
0
ファイル: ColorManage.cs プロジェクト: frankerlee/Yutai
        public static IColorRamp CreateColorRamp()
        {
            IAlgorithmicColorRamp algorithmicColorRampClass = new AlgorithmicColorRamp();
            IRgbColor             rgbColor  = ColorManage.CreatColor(56, 168, 0) as IRgbColor;
            IRgbColor             rgbColor1 = ColorManage.CreatColor(255, 0, 0) as IRgbColor;

            algorithmicColorRampClass.FromColor = rgbColor;
            algorithmicColorRampClass.ToColor   = rgbColor1;
            return(algorithmicColorRampClass);
        }
コード例 #8
0
ファイル: ColorManage.cs プロジェクト: frankerlee/Yutai
        public static IAlgorithmicColorRamp CreateColorRamp(esriColorRampAlgorithm esriColorRampAlgorithm_0)
        {
            IAlgorithmicColorRamp algorithmicColorRampClass = new AlgorithmicColorRamp()
            {
                Algorithm = esriColorRampAlgorithm_0
            };
            IRgbColor rgbColor = ColorManage.CreatColor(255, 200, 200) as IRgbColor;

            algorithmicColorRampClass.FromColor = ColorManage.CreatColor(255, 0, 0) as IRgbColor;
            algorithmicColorRampClass.ToColor   = rgbColor;
            return(algorithmicColorRampClass);
        }
コード例 #9
0
        public void funColorForRaster_Classify(IRasterLayer pRasterLayer)
        {
            IRasterClassifyColorRampRenderer pRClassRend = new
                                                           RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;
            IRasterRenderer       pRRend    = pRClassRend as IRasterRenderer;
            IRaster               pRaster   = pRasterLayer.Raster;//栅格图
            IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;
            IRasterBand           pRBand    = pRBandCol.Item(0);

            if (pRBand.Histogram == null)
            {
                pRBand.ComputeStatsAndHist();
            }
            pRRend.Raster          = pRaster;
            pRClassRend.ClassCount = 10;
            pRRend.Update();
            IRgbColor pFromColor = new RgbColor() as IRgbColor;

            pFromColor.Red   = 255;
            pFromColor.Green = 0;
            pFromColor.Blue  = 0;
            IRgbColor pToColor = new RgbColor() as IRgbColor;

            pToColor.Red   = 0;
            pToColor.Green = 0;
            pToColor.Blue  = 255;
            IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as
                                              IAlgorithmicColorRamp;

            colorRamp.Size      = 10;
            colorRamp.FromColor = pFromColor;
            colorRamp.ToColor   = pToColor;
            bool createColorRamp;

            colorRamp.CreateRamp(out createColorRamp);
            IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;

            for (int i = 0; i < pRClassRend.ClassCount; i++)
            {
                fillSymbol.Color = colorRamp.get_Color(i);
                pRClassRend.set_Symbol(i, fillSymbol as ISymbol);
                pRClassRend.set_Label(i,
                                      pRClassRend.get_Break(i).ToString("0.00"));
            }
            pRasterLayer.Renderer = pRRend;
            IActiveView activeview = this.axMapControl1.ActiveView;

            activeview.ContentsChanged();
            //刷新窗口
            activeview.PartialRefresh(esriViewDrawPhase.esriViewGeography, null,
                                      null);
        }
コード例 #10
0
        /// <summary>
        /// 拉伸渲染raster图层
        /// </summary>
        /// <params name="pRLayer">raster图层</params>
        /// <remarks></remarks>
        public void UsingRasterStretchColorRampRender(IRasterLayer pRLayer)
        {
            //获得图层
            IRaster pRaster = default(IRaster);
            pRaster = pRLayer.Raster;

            //创建渲染并转换到栅格渲染
            IRasterStretchColorRampRenderer pStretchRen = default(IRasterStretchColorRampRenderer);
            pStretchRen = new RasterStretchColorRampRenderer();
            IRasterRenderer pRasRen = default(IRasterRenderer);
            pRasRen = (IRasterRenderer)pStretchRen;

            //栅格渲染赋值和更新
            pRasRen.Raster = pRaster;
            pRasRen.Update();

            //定义起止颜色
            IRgbColor pFromColor = new RgbColorClass();
            pFromColor.Red = 0;
            pFromColor.Green = 255;
            pFromColor.Blue = 0;

            IRgbColor pToColor = new RgbColorClass();
            pToColor.Red = 255;
            pToColor.Green = 0;
            pToColor.Blue = 0;

            //创建颜色条
            IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();
            pRamp.Size = 255;
            pRamp.FromColor = pFromColor;
            pRamp.ToColor = pToColor;
            bool bOK;
            pRamp.CreateRamp(out bOK);

            //插入颜色条和选择渲染波段
            pStretchRen.BandIndex = 0;
            pStretchRen.ColorRamp = pRamp;

            //用新的设置更新渲染并赋值给图层
            pRasRen.Update();
            pRLayer.Renderer = (IRasterRenderer)pStretchRen;

            //释放内存
            pRLayer = null;
            pRaster = null;
            pStretchRen = null;
            pRasRen = null;
            pRamp = null;
            pToColor = null;
            pFromColor = null;
        }
コード例 #11
0
        public void funColorForRaster_Classify(IRasterLayer pRasterLayer, int number)
        {
            IRasterClassifyColorRampRenderer pRClassRend = new
                                                           RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;
            IRasterRenderer       pRRend    = pRClassRend as IRasterRenderer;
            IRaster               pRaster   = pRasterLayer.Raster;//栅格图层转换为栅格图
            IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;
            IRasterBand           pRBand    = pRBandCol.Item(0);

            if (pRBand.Histogram == null)
            {
                pRBand.ComputeStatsAndHist();
            }
            pRRend.Raster          = pRaster;
            pRClassRend.ClassCount = number;//设置分级层次,默认为10
            pRRend.Update();
            //设置初始渐变色和结束渐变色
            MessageBox.Show("请选择初始颜色", "颜色选择", MessageBoxButtons.OK, MessageBoxIcon.Information);
            IRgbColor pFromColor = new RgbColor() as IRgbColor;

            selectColor(pFromColor);
            MessageBox.Show("请选择结束颜色", "颜色选择", MessageBoxButtons.OK, MessageBoxIcon.Information);
            IRgbColor pToColor = new RgbColor() as IRgbColor;

            selectColor(pToColor);
            IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as
                                              IAlgorithmicColorRamp;

            colorRamp.Size      = 10;
            colorRamp.FromColor = pFromColor;
            colorRamp.ToColor   = pToColor;
            bool createColorRamp;

            colorRamp.CreateRamp(out createColorRamp);
            IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;

            for (int i = 0; i < pRClassRend.ClassCount; i++)
            {
                fillSymbol.Color = colorRamp.get_Color(i);
                pRClassRend.set_Symbol(i, fillSymbol as ISymbol);
                pRClassRend.set_Label(i,
                                      pRClassRend.get_Break(i).ToString("0.00"));
            }
            pRasterLayer.Renderer = pRRend;
            IActiveView activeview = this.axMapControl1.ActiveView;

            activeview.ContentsChanged();
            //刷新窗口
            activeview.PartialRefresh(esriViewDrawPhase.esriViewGeography, null,
                                      null);
        }
コード例 #12
0
ファイル: RenderHelper.cs プロジェクト: secondii/Yutai
        public static IRasterClassifyColorRampRenderer RasterClassifyRenderer(IRasterLayer irasterLayer_0)
        {
            bool   flag;
            double @break;
            string str;
            IRasterClassifyColorRampRenderer rasterClassifyColorRampRenderer;

            try
            {
                IRasterClassifyColorRampRenderer rasterClassifyColorRampRendererClass =
                    new RasterClassifyColorRampRenderer();
                IRasterRenderer raster = (IRasterRenderer)rasterClassifyColorRampRendererClass;
                rasterClassifyColorRampRendererClass.ClassField = "<VALUE>";
                rasterClassifyColorRampRendererClass.NormField  = "<NONE>";
                raster.Raster = irasterLayer_0.Raster;
                rasterClassifyColorRampRendererClass.ClassCount = 3;
                raster.Update();
                IAlgorithmicColorRamp algorithmicColorRampClass = new AlgorithmicColorRamp()
                {
                    Size = 3
                };
                algorithmicColorRampClass.CreateRamp(out flag);
                IFillSymbol simpleFillSymbolClass = new SimpleFillSymbol();
                for (int i = 0; i < rasterClassifyColorRampRendererClass.ClassCount; i++)
                {
                    simpleFillSymbolClass.Color = algorithmicColorRampClass.Color[i];
                    rasterClassifyColorRampRendererClass.Symbol[i] = (ISymbol)simpleFillSymbolClass;
                    if (i != rasterClassifyColorRampRendererClass.ClassCount - 1)
                    {
                        @break = rasterClassifyColorRampRendererClass.Break[i];
                        string str1 = @break.ToString("0.####");
                        @break = rasterClassifyColorRampRendererClass.Break[i + 1];
                        str    = string.Concat(str1, " - ", @break.ToString("0.####"));
                    }
                    else
                    {
                        @break = rasterClassifyColorRampRendererClass.Break[i];
                        str    = @break.ToString("0.####");
                    }
                    rasterClassifyColorRampRendererClass.set_Label(i, str);
                }
                rasterClassifyColorRampRenderer = raster as IRasterClassifyColorRampRenderer;
            }
            catch (Exception exception)
            {
                Debug.WriteLine(exception.Message);
                rasterClassifyColorRampRenderer = null;
            }
            return(rasterClassifyColorRampRenderer);
        }
コード例 #13
0
        public IRasterLayer funColorForRaster(IRasterLayer pRasterLayer)
        {
            IRasterClassifyColorRampRenderer pRClassRend = new RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;
            IRasterRenderer pRRend = pRClassRend as IRasterRenderer;

            IRaster pRaster = pRasterLayer.Raster;
            IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;
            IRasterBand           pRBand    = pRBandCol.Item(0);

            if (pRBand.Histogram == null)
            {
                pRBand.ComputeStatsAndHist();
            }
            pRRend.Raster          = pRaster;
            pRClassRend.ClassCount = 10;
            pRRend.Update();

            IRgbColor pFromColor = new RgbColor() as IRgbColor;

            pFromColor.Red   = 255;
            pFromColor.Green = 0;
            pFromColor.Blue  = 0;
            IRgbColor pToColor = new RgbColor() as IRgbColor;

            pToColor.Red   = 0;
            pToColor.Green = 0;
            pToColor.Blue  = 255;
            IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as IAlgorithmicColorRamp;

            colorRamp.Size      = 10;
            colorRamp.FromColor = pFromColor;
            colorRamp.ToColor   = pToColor;
            //ESRI.ArcGIS.Display.IMultiPartColorRamp colorRamp = new MultiPartColorRamp() as IMultiPartColorRamp;
            comboBox1.Items.Add(colorRamp);
            bool createColorRamp;

            colorRamp.CreateRamp(out createColorRamp);

            IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;

            for (int i = 0; i < pRClassRend.ClassCount; i++)
            {
                fillSymbol.Color = colorRamp.get_Color(i);
                pRClassRend.set_Symbol(i, fillSymbol as ISymbol);
                pRClassRend.set_Label(i, pRClassRend.get_Break(i).ToString("0.00"));
            }
            pRasterLayer.Renderer = pRRend;
            return(pRasterLayer);
        }
コード例 #14
0
ファイル: frmReclass.cs プロジェクト: zyhgis/firstwork
 public static IRasterLayer SetStretchRenderer(IRaster pRaster)
 {
     try
     {
         //创建着色类和QI栅格着色
         IRasterStretchColorRampRenderer pStretchRen = new RasterStretchColorRampRenderer();
         IRasterRenderer pRasRen = pStretchRen as IRasterRenderer;
         //为着色和更新设置栅格数据
         pRasRen.Raster = pRaster;
         pRasRen.Update();
         //定义起点和终点颜色
         IColor    pFromColor = new RgbColor();
         IRgbColor pRgbColor  = pFromColor as IRgbColor;
         pRgbColor.Red   = 255;
         pRgbColor.Green = 0;
         pRgbColor.Blue  = 0;
         IColor pToColor = new RgbColor();
         pRgbColor       = pToColor as IRgbColor;
         pRgbColor.Red   = 0;
         pRgbColor.Green = 255;
         pRgbColor.Blue  = 0;
         //创建颜色分级
         IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();
         pRamp.Size      = 255;
         pRamp.FromColor = pFromColor;
         pRamp.ToColor   = pToColor;
         bool ok = true;
         pRamp.CreateRamp(out ok);
         //把颜色分级插入着色中并选择一个波段
         pStretchRen.BandIndex = 0;
         pStretchRen.ColorRamp = pRamp;
         pRasRen.Update();
         IRasterLayer pRLayer = new RasterLayer();
         pRLayer.CreateFromRaster(pRaster);
         pRLayer.Renderer = pStretchRen as IRasterRenderer;
         return(pRLayer);
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.Message);
         return(null);
     }
 }
コード例 #15
0
        /// <summary>
        /// Generates a raster renderer using the provided settings
        /// </summary>
        /// <returns>IRasterRenderer</returns>
        private static IRasterRenderer GenerateRasterRenderer(IRaster pRaster)
        {
            IRasterStretchColorRampRenderer pStretchRen = new RasterStretchColorRampRenderer();
            //IRasterUniqueValueRenderer pStretchRen = new RasterUniqueValueRenderer();
            IRasterRenderer pRasRen = (IRasterRenderer)pStretchRen;

            pRasRen.Raster = pRaster;
            pRasRen.Update();

            IRgbColor pFromColor = new RgbColorClass();

            pFromColor.Red   = 255;
            pFromColor.Green = 0;
            pFromColor.Blue  = 0;

            IRgbColor pToColor = new RgbColorClass();

            pToColor.Red   = 0;
            pToColor.Green = 255;
            pToColor.Blue  = 0;

            IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();

            pRamp.Size      = 255;
            pRamp.FromColor = pFromColor;
            pRamp.ToColor   = pToColor;
            bool bOK;

            pRamp.CreateRamp(out bOK);

            pStretchRen.BandIndex = 0;
            pStretchRen.ColorRamp = pRamp;

            pRasRen.Update();

            pRaster    = null;
            pRasRen    = null;
            pRamp      = null;
            pToColor   = null;
            pFromColor = null;

            return((IRasterRenderer)pStretchRen);
        }
コード例 #16
0
        private void btnStretch_Click(object sender, EventArgs e)
        {
            IMap         map    = axMapControl1.ActiveView.FocusMap;
            IRasterLayer rLayer = map.get_Layer(0) as IRasterLayer;
            IRaster      raster = rLayer.Raster;

            IRasterStretchColorRampRenderer stretchRen = new RasterStretchColorRampRenderer();
            IRasterRenderer rasRen = stretchRen as IRasterRenderer;

            rasRen.Raster = raster;
            rasRen.Update();
            IRgbColor fromColor = new RgbColor();

            fromColor.Red   = 255;
            fromColor.Green = 0;
            fromColor.Blue  = 0;

            IRgbColor toColor = new RgbColor();

            toColor.Red   = 0;
            toColor.Green = 255;
            toColor.Blue  = 0;

            IAlgorithmicColorRamp ramp = new AlgorithmicColorRamp();

            ramp.Size      = 255;
            ramp.FromColor = fromColor;
            ramp.ToColor   = toColor;
            bool bTrue = true;

            //Special syntax
            ramp.CreateRamp(out bTrue);
            //plug this colorramp ubti renderer and select a band
            stretchRen.BandIndex = 1;//0
            stretchRen.ColorRamp = ramp;
            rasRen.Update();
            rLayer.Renderer = stretchRen as IRasterRenderer;
            axMapControl1.ActiveView.Refresh();
            axTOCControl1.Update();
        }
コード例 #17
0
 /// <summary>
 /// Occurs when this command is clicked
 /// </summary>
 ///
 public void RasterStretchColorMapRender(IRasterLayer pRasterlayer)
 {
     try
     {
         IRaster pRaster        = pRasterlayer.Raster;
         int     intTransPValue = 30;
         IColor  pFromColor     = new RgbColorClass();
         //Red + (0x100 * Green) + (0x10000 * Blue);
         pFromColor.RGB = 255 + 0x100 * 255;
         IColor pToColor = new RgbColorClass();
         pToColor.RGB = 0x10000 * 255;
         IRasterStretchColorRampRenderer pStretchRender = (IRasterStretchColorRampRenderer)pRasterlayer.Renderer;
         IRasterRenderer pRasterRender = default(IRasterRenderer);
         pRasterRender        = (IRasterRenderer)pStretchRender;
         pRasterRender.Raster = pRaster;
         pRasterRender.Update();
         IAlgorithmicColorRamp pColorRamp =
             new AlgorithmicColorRamp();
         pColorRamp.Size      = 255;
         pColorRamp.FromColor = pFromColor;
         pColorRamp.ToColor   = pToColor;
         bool outvalue = true;
         pColorRamp.CreateRamp(out outvalue);
         pStretchRender.BandIndex = 0;
         pStretchRender.ColorRamp = pColorRamp;
         if (intTransPValue > 0)
         {
             IRasterDisplayProps pRRenProp =
                 (IRasterDisplayProps)pStretchRender;
             pRRenProp.TransparencyValue = intTransPValue;
         }
         pRasterRender.Update();
     }
     catch (Exception ex)
     {
         System.Windows.Forms.MessageBox.Show(ex.Message);
     }
 }
コード例 #18
0
ファイル: RenderHelper.cs プロジェクト: secondii/Yutai
        public static IRasterStretchColorRampRenderer RasterStretchRenderer(IRasterLayer irasterLayer_0)
        {
            bool flag;
            IRasterStretchColorRampRenderer rasterStretchColorRampRenderer;

            try
            {
                IRasterStretchColorRampRenderer rasterStretchColorRampRendererClass =
                    new RasterStretchColorRampRenderer();
                IRasterRenderer raster = (IRasterRenderer)rasterStretchColorRampRendererClass;
                raster.Raster = irasterLayer_0.Raster;
                raster.Update();
                rasterStretchColorRampRendererClass.BandIndex = 0;
                IAlgorithmicColorRamp algorithmicColorRampClass = new AlgorithmicColorRamp();
                IColor rgbColorClass = new RgbColor();
                (rgbColorClass as IRgbColor).Red   = 255;
                (rgbColorClass as IRgbColor).Red   = 0;
                (rgbColorClass as IRgbColor).Green = 0;
                (rgbColorClass as IRgbColor).Blue  = 0;
                IColor color = new RgbColor();
                (color as IRgbColor).Red            = 255;
                (color as IRgbColor).Green          = 255;
                (color as IRgbColor).Blue           = 255;
                algorithmicColorRampClass.Size      = 255;
                algorithmicColorRampClass.FromColor = rgbColorClass;
                algorithmicColorRampClass.ToColor   = color;
                algorithmicColorRampClass.CreateRamp(out flag);
                rasterStretchColorRampRendererClass.ColorRamp = algorithmicColorRampClass;
                raster.Update();
                rasterStretchColorRampRenderer = raster as IRasterStretchColorRampRenderer;
            }
            catch (Exception exception)
            {
                Debug.WriteLine(exception.Message);
                rasterStretchColorRampRenderer = null;
            }
            return(rasterStretchColorRampRenderer);
        }
コード例 #19
0
        /*创建枚举色彩
         *
         */
        public IColorRamp CreateAlgorithmicColorRamp(int size            = 2,
                                                     IRgbColor fromcolor = null,
                                                     IRgbColor tocolor   = null,
                                                     esriColorRampAlgorithm alogrithm = esriColorRampAlgorithm.esriCIELabAlgorithm)
        {
            if (fromcolor == null)
            {
                fromcolor = getRGB(25, 96, 200) as IRgbColor;
            }
            if (tocolor == null)
            {
                tocolor = getRGB(0, 55, 66) as IRgbColor;
            }
            IAlgorithmicColorRamp algColorRamp = new AlgorithmicColorRamp();

            algColorRamp.FromColor = fromcolor;
            algColorRamp.ToColor   = tocolor;
            algColorRamp.Algorithm = alogrithm;
            algColorRamp.Size      = size;
            bool btrue = true;

            algColorRamp.CreateRamp(out btrue);
            return(algColorRamp);
        }
コード例 #20
0
ファイル: RasterUtility.cs プロジェクト: secondii/Yutai
        public static void UsingRasterStretchColorRampRenderer(IRasterLayer irasterLayer_0)
        {
            bool    flag;
            IRaster raster = irasterLayer_0.Raster;
            IRasterStretchColorRampRenderer renderer = new RasterStretchColorRampRenderer();
            IRasterRenderer renderer2 = renderer as IRasterRenderer;

            renderer2.Raster = raster;
            renderer2.Update();
            IColor color  = ColorManage.CreatColor(255, 0, 0);
            IColor color2 = ColorManage.CreatColor(0, 255, 0);
            IAlgorithmicColorRamp ramp = new AlgorithmicColorRamp
            {
                Size      = 255,
                FromColor = color,
                ToColor   = color2
            };

            ramp.CreateRamp(out flag);
            renderer.BandIndex = 0;
            renderer.ColorRamp = ramp;
            renderer2.Update();
            irasterLayer_0.Renderer = renderer as IRasterRenderer;
        }
		private ESRI.ArcGIS.Display.IColor GetCombinedColor(IColor pColor1, IColor pColor2, EColorCombinationType eCombinationMethod, IColor pOriginColor)
		{
			// combines the input colors based on m_eColorCombinationMethod

			// (11/08/04) -- RGB and enuLabLChColorRamp aren't used by GUI

			IColor pOutColor = null;

			long MyOLE_COLOR = 0; // As OLE_COLOR in VB6
			IRgbColor pMainRGBColor = null;
			IRgbColor pVariationRGBColor = null;
			IRgbColor pMergedRGBColor = null;
			bool bOK = false;
			IAlgorithmicColorRamp pAlgorithmicCR = null;

			// if either of the colors are null, then don't run the color through any algorithm,
			//   instead, just return the other color.  if both are null, then return a null color
			if (pColor1.NullColor)
			{
				pOutColor = pColor2;

			}
			else if (pColor2.NullColor)
			{
				pOutColor = pColor1;

			}
			else if (eCombinationMethod == EColorCombinationType.enuComponents)
			{
				// HSV components
				// create a new HSV color
				IHsvColor pHSVDrawColor = null;
				pHSVDrawColor = new HsvColor();
				// get HSV values from Color1 and Color2 and assign to pHSVDrawColor
				IHsvColor pHSVColor1 = null;
				IHsvColor pHSVColor2 = null;

				// (new 4/27/04) didn't think I had to do this...
				//pHSVColor1 = pColor1
				//pHSVColor2 = pColor2
				pHSVColor1 = new HsvColor();
				pHSVColor1.RGB = pColor1.RGB;
				pHSVColor2 = new HsvColor();
				pHSVColor2.RGB = pColor2.RGB;

				pHSVDrawColor.Hue = pHSVColor1.Hue;
				pHSVDrawColor.Saturation = pHSVColor2.Saturation;
				pHSVDrawColor.Value = pHSVColor2.Value;

				pOutColor = pHSVDrawColor;

			}
			else if (eCombinationMethod == EColorCombinationType.enuRGBAverage)
			{
				// use additive color model to merge the two colors
				MyOLE_COLOR = pColor1.RGB;
				pMainRGBColor = new RgbColor();
				pMainRGBColor.RGB = (int)MyOLE_COLOR;
				MyOLE_COLOR = pColor2.RGB;
				pVariationRGBColor = new RgbColor();
				pVariationRGBColor.RGB = (int)MyOLE_COLOR;
				// merged color = RGB average of the two colors
				pMergedRGBColor = new RgbColor();
				pMergedRGBColor.Red = (pMainRGBColor.Red + pVariationRGBColor.Red) / 2;
				pMergedRGBColor.Green = (pMainRGBColor.Green + pVariationRGBColor.Green) / 2;
				pMergedRGBColor.Blue = (pMainRGBColor.Blue + pVariationRGBColor.Blue) / 2;

				pOutColor = pMergedRGBColor;
			}
			else if ((eCombinationMethod == EColorCombinationType.enuCIELabColorRamp) | (eCombinationMethod == EColorCombinationType.enuLabLChColorRamp))
			{
				// use color ramp and take central color between the two colors
				pAlgorithmicCR = new AlgorithmicColorRamp();
				if (m_eColorCombinationMethod == EColorCombinationType.enuCIELabColorRamp)
					pAlgorithmicCR.Algorithm = esriColorRampAlgorithm.esriCIELabAlgorithm;
				else
					pAlgorithmicCR.Algorithm = esriColorRampAlgorithm.esriLabLChAlgorithm;
				pAlgorithmicCR.Size = 3;
				pAlgorithmicCR.FromColor = pColor1;
				pAlgorithmicCR.ToColor = pColor2;
				pAlgorithmicCR.CreateRamp(out bOK);

				pOutColor = pAlgorithmicCR.get_Color(1); // middle color in ramp
			}
			else // EColorCombinationType.enuCIELabMatrix
			{

				double[] iLab1 = new double[4]; // L, a, b values for Color1
				double[] iLab2 = new double[4]; // L, a, b values for Color2
				double[] iLabOrig = new double[4]; // L, a, b values for pOriginColor
				pColor1.GetCIELAB(out iLab1[0], out iLab1[1], out iLab1[2]);
				pColor2.GetCIELAB(out iLab2[0], out iLab2[1], out iLab2[2]);
				pOriginColor.GetCIELAB(out iLabOrig[0], out iLabOrig[1], out iLabOrig[2]);

				double[] iLabOut = new double[4];
				// add color1 vector and color2 vector, then subtract the origin color vector
				iLabOut[0] = iLab1[0] + iLab2[0] - iLabOrig[0];
				iLabOut[1] = iLab1[1] + iLab2[1] - iLabOrig[1];
				iLabOut[2] = iLab1[2] + iLab2[2] - iLabOrig[2];

				CorrectLabOutofRange(ref iLabOut[0], ref iLabOut[1], ref iLabOut[2]);

				IHsvColor pHSVColor = null;
				pHSVColor = new HsvColor();
				pHSVColor.SetCIELAB(iLabOut[0], iLabOut[1], iLabOut[2]);
				pOutColor = pHSVColor;
			}

			return pOutColor;

		}
コード例 #22
0
        private void btnOK_Click(object sender, EventArgs e)
        {
            // valida os campos
            if (!this.ValidarCampos())
            {
                return;
            }

            this.Cursor = Cursors.WaitCursor;

            //enviar os parametros pra function do banco
            try
            {
                var incidenciaDoencaEmUnidadeSaude = new DoencaEmUnidadeSaudeRepositorio();


                //retorna uma lista de unidades de saude com incidencia da doença escolhida
                var listaIncidenciaDoencaEmDistritosSanitarios = incidenciaDoencaEmUnidadeSaude.GerarMapaTematicoEmDistritosSanitarios((int)this.cmbDoenca.SelectedValue,
                                                                                                                                       this.dateTPDe.Value.Year, this.dateTPAte.Value.Year);
                listaIncidenciaDoencaEmDistritosSanitarios.Count.ToString();

                //criar a Feature Class
                IFeatureClass featureClass = CreateNewShapeFile(@"C:\Sistemas\GestaoSMS\Files\Mapas\MapaIncidencia" + cmbDoenca.Text + "EmDistritosSanitarios" + DateTime.Now.ToString("ddMMyyyyhhmmss") + ".shp");

                //criar uma feature buffer
                IFeatureBuffer featureBuffer = featureClass.CreateFeatureBuffer();

                //campo nome
                int indexNome = featureClass.FindField("nome");

                //campo incidências
                int indexIncidencia = featureClass.FindField("incidencia");

                //criar um feature cursor com buffer ativado
                IFeatureCursor featureCursor = featureClass.Insert(true);

                foreach (MapaDoencaEmDistritoSanitario incidencia in listaIncidenciaDoencaEmDistritosSanitarios)
                {
                    //passar de Wkb para IGeometry
                    var geometry = WKBToGeometry(incidencia.DistritosSanitarios);

                    //atribuir a geometria ao buffer
                    featureBuffer.Shape = geometry;
                    featureBuffer.set_Value(indexNome, incidencia.Nome);
                    featureBuffer.set_Value(indexIncidencia, incidencia.TotalIncidencias);

                    //inserir a feature na featureclass
                    featureCursor.InsertFeature(featureBuffer);
                }

                featureCursor.Flush();
                Marshal.FinalReleaseComObject(featureCursor);

                try
                {
                    //cria featureLayer
                    IFeatureLayer featureLayer = new FeatureLayerClass();
                    featureLayer.FeatureClass = featureClass;

                    if (featureLayer != null)
                    {
                        //cria a geofeaturelayer
                        IGeoFeatureLayer geoFeatureLayer = (IGeoFeatureLayer)featureLayer;

                        //ativar os Labels
                        //geoFeatureLayer.DisplayAnnotation = true;

                        //tabela dos dados
                        ITable table = (ITable)featureClass;

                        //define o metodo de classificacao
                        IClassifyGEN classifyGEN = new NaturalBreaks();

                        //objetos com array de frequencia de dados e valores dos dados
                        object dataFrequency;
                        object dataValues;

                        //histograma
                        ITableHistogram tableHistogram = new TableHistogramClass();
                        IHistogram      histogram      = (IHistogram)tableHistogram;
                        tableHistogram.Field = "incidencia";
                        tableHistogram.Table = table;
                        histogram.GetHistogram(out dataValues, out dataFrequency);
                        double[] data = dataValues as double[];
                        int[]    freq = dataFrequency as int[];
                        classifyGEN.Classify(data, freq, 5);

                        //Renderer de simbolos proporcionais
                        IClassBreaksRenderer render = new ClassBreaksRenderer();
                        double[]             cb     = (double[])classifyGEN.ClassBreaks;
                        render.Field      = "incidencia";
                        render.BreakCount = 5;
                        //render.MinimumBreak = listaIncidenciaDoencaEmDistritosSanitarios.Min(p => p.TotalIncidencias);
                        render.MinimumBreak = cb[0];

                        //define a escala de cores
                        IRgbColor color1 = new RgbColor();
                        IRgbColor color2 = new RgbColor();
                        color1.Red   = 255;
                        color1.Green = 255;
                        color1.Blue  = 0;
                        color2.Red   = 140;
                        color2.Green = 23;
                        color2.Blue  = 23;

                        IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp();
                        colorRamp.FromColor = color1;
                        colorRamp.ToColor   = color2;
                        colorRamp.Algorithm = esriColorRampAlgorithm.esriCIELabAlgorithm;
                        colorRamp.Size      = 5;
                        bool ok;
                        colorRamp.CreateRamp(out ok);
                        IEnumColors enumColors = colorRamp.Colors;
                        enumColors.Reset();

                        IClassBreaksUIProperties uiProperties = (IClassBreaksUIProperties)render;
                        uiProperties.ColorRamp = "Custom";

                        //loop para definir o estilo de cada geometria de distrito sanitario
                        for (int i = 0; i < 5; i++)
                        {
                            if (i != 0)
                            {
                                render.Break[i]          = cb[i + 1];
                                render.Label[i]          = (cb[i] + 1).ToString("0") + " - " + cb[i + 1].ToString("0");
                                uiProperties.LowBreak[i] = cb[i] + 1;
                            }
                            else
                            {
                                render.Break[i]          = cb[i + 1];
                                render.Label[i]          = "0 - " + cb[i + 1].ToString("0");
                                uiProperties.LowBreak[i] = cb[i] + 1;
                            }


                            ISimpleFillSymbol simpleFillSymbol = new SimpleFillSymbol();
                            simpleFillSymbol.Color = enumColors.Next();
                            simpleFillSymbol.Style = esriSimpleFillStyle.esriSFSSolid;
                            ISymbol symbolteste = simpleFillSymbol as ISymbol;
                            render.Symbol[i] = (ISymbol)symbolteste;
                        }

                        //carregar o shape no mapa
                        geoFeatureLayer.FeatureClass = featureClass;
                        geoFeatureLayer.Name         = featureClass.AliasName;
                        geoFeatureLayer.Visible      = true;
                        geoFeatureLayer.Renderer     = (IFeatureRenderer)render;
                        ArcMap.Document.FocusMap.AddLayer(geoFeatureLayer);
                    }

                    MessageBox.Show("O mapa de incidência da doença [" + cmbDoenca.Text +
                                    "] nos Distritos Sanitários foi gerado com sucesso!", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
                }
                catch (Exception ex)
                {
                    MostrarErro(ex);
                    MessageBox.Show("Escolha um período que contenha incidências da doença [" + cmbDoenca.Text + "].", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
                }
            }

            catch (Exception ex)
            {
                this.MostrarErro(ex);
            }
            finally
            {
                this.Cursor = Cursors.Default;
            }
        }
コード例 #23
0
        public static void Symbology_GraduatedColors(IFeatureLayer featureLayer, string fieldName, int numClasses, IMapControl2 mapControl, AxTOCControl tocControl)
        {
            // 获取渲染字段的值及其出现的频率
            ITable          pTable          = featureLayer as ITable;
            IBasicHistogram pBasicHistogram = new BasicTableHistogramClass()
            {
                Field = fieldName,
                Table = pTable
            };
            object dataFrequency, dataValue; // 频率和值

            pBasicHistogram.GetHistogram(out dataValue, out dataFrequency);
            // 数据分级
            IClassifyGEN pClassifyGEN = new EqualIntervalClass(); // 等间隔

            //IClassifyGEN pClassifyGEN = new GeometricalIntervalClass(); // 几何间隔
            //IClassifyGEN pClassifyGEN = new NaturalBreaksClass(); // 自然裂变
            //IClassifyGEN pClassifyGEN = new QuantileClass(); // 分位数
            //IClassifyGEN pClassifyGEN = new StandardDeviationClass(); // 标准偏差
            try { pClassifyGEN.Classify(dataValue, dataFrequency, numClasses); }
            catch { }
            double[]             Classes      = pClassifyGEN.ClassBreaks as double[];
            int                  ClassesCount = Classes.GetUpperBound(0);
            IClassBreaksRenderer pRenderer    = new ClassBreaksRendererClass()
            {
                // 分类字段 分类数目 升序
                Field                = fieldName,
                BreakCount           = ClassesCount,
                SortClassesAscending = true
            };
            // 生成颜色色带
            IAlgorithmicColorRamp pColorRamp = new AlgorithmicColorRamp()
            {
                FromColor = GetRgbColor(255, 200, 200),
                ToColor   = GetRgbColor(255, 0, 0),
                Size      = ClassesCount
            };
            bool bOk = false;

            pColorRamp.CreateRamp(out bOk);
            IEnumColors pColors = pColorRamp.Colors;

            // 逐一设置填充符号及每一分级的分级断点
            for (int index = 0; index < ClassesCount; index++)
            {
                IColor  pColor  = pColors.Next();
                ISymbol pSymbol = null;
                switch (featureLayer.FeatureClass.ShapeType)
                {
                case esriGeometryType.esriGeometryPoint:
                    pSymbol = new SimpleMarkerSymbolClass()
                    {
                        Color = pColor
                    };
                    break;

                case esriGeometryType.esriGeometryPolyline:
                    pSymbol = new SimpleLineSymbolClass()
                    {
                        Color = pColor
                    };
                    break;

                case esriGeometryType.esriGeometryPolygon:
                    pSymbol = new SimpleFillSymbolClass()
                    {
                        Color = pColor
                    };
                    break;
                }
                pRenderer.set_Symbol(index, pSymbol);           // 每级的符号
                pRenderer.set_Break(index, Classes[index + 1]); // 每级的断点
            }
            (featureLayer as IGeoFeatureLayer).Renderer = pRenderer as IFeatureRenderer;
            mapControl.Refresh();
            tocControl.Update();
        }
コード例 #24
0
        public void Render_Layers()
        {
            IMxDocument pMxDoc;

            pMxDoc = (IMxDocument)ArcMap.Application.Document;
            IMap pMap;

            pMap = pMxDoc.FocusMap;
            string strChoice = null;

            //** Giving the user a choice of 3 predefined maps
            strChoice = Interaction.InputBox("1 - U.S. States, " + Environment.NewLine + "2 - Major Cities, " + Environment.NewLine + "3 - State Polygon Area Rank", "Please choose a map.");
            if (string.IsNullOrEmpty(strChoice))
            {
                return;
            }
            IWorkspaceFactory pWFactory;

            pWFactory = new ShapefileWorkspaceFactory();
            IWorkspace pWorkspace;

            pWorkspace = pWFactory.OpenFromFile("C:\\GEOG489\\Lesson1-2", 0);
            IFeatureWorkspace pFeatureWorkspace;

            pFeatureWorkspace = (IFeatureWorkspace)pWorkspace;
            IFeatureLayer pFLayer;

            pFLayer = new FeatureLayer();
            IGeoFeatureLayer pGeoFLayer;

            pGeoFLayer = (IGeoFeatureLayer)pFLayer;
            IFeatureClass pFClass;

            ITable                   pTable;
            IClassify                pClasses;
            ITableHistogram          pTableHist;
            IHistogram               pHist;
            IClassBreaksRenderer     pCBR;
            IClassBreaksUIProperties pUIProperties;
            ILegendInfo              pLegendInfo;

            object Frequencies = null;
            object Values      = null;


            if (strChoice == "1")
            {
                //** User gets a Unique Value rendering of U.S. States by sub-region
                pFClass = pFeatureWorkspace.OpenFeatureClass("us_boundaries.shp");

                pFLayer.FeatureClass = pFClass;
                pFLayer.Name         = "U.S. States";
                pMap.AddLayer(pFLayer);

                IUniqueValueRenderer pUVRender;
                pUVRender = new UniqueValueRenderer();

                //** Setting default symbol for features that don't have a value in
                //** the classification field
                ISimpleFillSymbol pSymDefault;
                pSymDefault               = new SimpleFillSymbol();
                pSymDefault.Style         = ESRI.ArcGIS.Display.esriSimpleFillStyle.esriSFSSolid;
                pSymDefault.Outline.Width = 0.4;

                //** These properties should be set prior to adding values
                pUVRender.FieldCount = 1;
                //** Can classify based on up to 3 fields
                pUVRender.Field[0] = "NAME";
                //** Name of the 1st (only) field
                pUVRender.DefaultSymbol    = (ISymbol)pSymDefault;
                pUVRender.UseDefaultSymbol = true;
                IQueryFilter pQFilter;
                pQFilter = new QueryFilter();
                //** empty QueryFilter same as selecting all recs
                IFeatureCursor pFCursor;
                pFCursor = pFClass.Search(pQFilter, false);
                //** getting all features

                //** Make the color ramp we will use for the symbols in the renderer.
                //** Colors should be random for Unique Value, as opposed to light-to-dark.
                //** Make settings for hue, saturation, value, and seed to have random
                //** colors generated within certain limits.
                IRandomColorRamp pRamp;
                pRamp = new RandomColorRamp();
                pRamp.MinSaturation = 25;
                pRamp.MaxSaturation = 45;
                pRamp.MinValue      = 85;
                pRamp.MaxValue      = 100;
                pRamp.StartHue      = 205;
                pRamp.EndHue        = 320;
                pRamp.UseSeed       = true;
                pRamp.Seed          = 25;

                IFeature pFeature;
                int      n = 0;
                int      i = 0;

                n = pFClass.FeatureCount(pQFilter);
                //** Getting total count of state features

                //** Loop through the features
                while (i != n)
                {
                    ISimpleFillSymbol pSymX;
                    pSymX = new SimpleFillSymbol();

                    //** Move to the next feature and assign the value in the Sub_region field to a var
                    pFeature = pFCursor.NextFeature();
                    string strVal = null;
                    strVal = pFeature.Value[2].ToString();
                    //** NAME Field is at this index in fields collection

                    //** Test to see if we've already added this value
                    //** to the renderer, if not, then add it.
                    bool blnAdded = false;
                    blnAdded = false;

                    int x = 0;
                    //** First time through, ValueCount = 0
                    for (x = 0; x <= (pUVRender.ValueCount - 1); x++)
                    {
                        if (pUVRender.Value[x] == strVal)
                        {
                            blnAdded = true;
                            break;
                        }
                    }

                    //** Value not yet encountered, must add it
                    if (blnAdded == false)
                    {
                        pUVRender.AddValue(strVal, "Predominant Term", (ISymbol)pSymDefault);
                        pUVRender.Label[strVal]  = strVal;
                        pUVRender.Symbol[strVal] = (ISymbol)pSymX;
                        //** All values get same symbol at first,
                        //** colors assigned later
                    }
                    i = i + 1;
                }

                //** Can size the color ramp and assign the colors, now that the
                //** number of unique values is known.

                pRamp.Size = pUVRender.ValueCount;
                bool blnRamp;
                pRamp.CreateRamp(out blnRamp);

                //** Create an enum of colors from the color ramp and initialize it
                IEnumColors pColors;
                pColors = pRamp.Colors;
                pColors.Reset();

                int y = 0;

                //** Loop through each unique value, setting its symbol's color
                for (y = 0; y <= (pUVRender.ValueCount - 1); y++)
                {
                    string strRendVal = null;
                    strRendVal = pUVRender.Value[y];
                    if (!string.IsNullOrEmpty(strRendVal))
                    {
                        ISimpleFillSymbol pSym;
                        pSym       = (ISimpleFillSymbol)pUVRender.Symbol[strRendVal];
                        pSym.Color = pColors.Next();
                        pUVRender.Symbol[strRendVal] = (ISymbol)pSym;
                    }
                }

                //** If you didn't use a color ramp that was predefined
                //** in a style, use "Custom" here, otherwise
                //** use the name of the color ramp you chose.
                pUVRender.ColorScheme  = "Custom";
                pUVRender.FieldType[0] = true;
                //** Set to True since Sub_region is a string

                pGeoFLayer.Renderer = (IFeatureRenderer)pUVRender;

                //** Make sure the symbology tab shows the correct info.
                IRendererPropertyPage pRendPropPage;
                pRendPropPage = (IRendererPropertyPage) new UniqueValuePropertyPage();
                pGeoFLayer.RendererPropertyPageClassID = pRendPropPage.ClassID;
            }
            else if (strChoice == "2")
            {
                //** User gets a graduated symbol map of U.S. Cities
                pFClass = pFeatureWorkspace.OpenFeatureClass("us_cities.shp");

                pFLayer.FeatureClass = pFClass;
                pFLayer.Name         = "Major U.S. Cities";
                pGeoFLayer           = (IGeoFeatureLayer)pFLayer;
                pMap.AddLayer(pFLayer);
                //** Switching to the ITable interface; FeatureClass is a type of Table
                pTable = (ITable)pFClass;

                //** Creating a new quantile classification
                pClasses = (IClassify) new Quantile();

                //** Must create a TableHistogram to generate classes
                //** Need both ITableHistogram and IHistogram interfaces
                pTableHist = (ITableHistogram) new TableHistogram();

                pHist = (IHistogram)pTableHist;


                //** Set the table and field for the histogram, then use GetHistogram to
                //** get arrays of values and corresponding frequencies
                pTableHist.Field = "POPCLASS";
                pTableHist.Table = pTable;
                pHist.GetHistogram(out Values, out Frequencies);

                //** Assign the arrays of values and frequencies to the quantile classification
                //** then break the data into 5 classes
                pClasses.SetHistogramData(Values, Frequencies);
                pClasses.Classify(4);

                double[] classBreaks = new double[4];
                classBreaks = (double[])pClasses.ClassBreaks;

                //** Ready to render the data
                pCBR = new ClassBreaksRenderer();

                pCBR.BreakCount = 4;

                pCBR.Field        = "POPCLASS";
                pCBR.MinimumBreak = classBreaks[0];
                //** ClassBreak(0) is min value of 1st class

                int j = 0;

                //** Loop thru each class, setting the renderers breaks
                //** The renderer's breaks are 0-based, quantile's breaks are 1-based
                for (j = 0; j <= (pCBR.BreakCount - 1); j++)
                {
                    pCBR.Break[j] = classBreaks[j + 1];
                    pCBR.Label[j] = classBreaks[j] + " - " + classBreaks[j + 1];
                }
                //** Ready for symbols
                ISimpleMarkerSymbol pCitySym;

                //** Setting the smallest symbol size
                double dblFromSize = 0;
                dblFromSize = 4;

                //** Setting the largest symbol size
                double dblToSize = 0;
                dblToSize = 16;

                //** Calculating the change in size between classes based on the min size,
                //** max size, and # of classes
                double dblStep = 0;
                dblStep = (dblToSize - dblFromSize) / (pCBR.BreakCount - 1);

                //** Setting the foreground color of the symbols
                IRgbColor pColor;
                pColor = new RgbColor();

                pColor.Red   = 179;
                pColor.Green = 235;
                pColor.Blue  = 255;

                //** Setting the outline color of the symbols
                //** No color settings means black outline (r=0, g=0, b=0)
                IRgbColor pOlColor;
                pOlColor = new RgbColor();

                int k = 0;

                //** Setting symbol for each class
                for (k = 0; k <= pCBR.BreakCount - 1; k++)
                {
                    pCitySym              = new SimpleMarkerSymbol();
                    pCitySym.Color        = pColor;
                    pCitySym.Outline      = true;
                    pCitySym.OutlineColor = pOlColor;
                    pCitySym.OutlineSize  = 1;
                    pCitySym.Size         = dblFromSize + (dblStep * Convert.ToDouble(k));
                    pCBR.Symbol[k]        = (ISymbol)pCitySym;
                }
                //** Assigning the ClassBreaksRenderer to the layer
                pGeoFLayer.Renderer       = (IFeatureRenderer)pCBR;
                pUIProperties             = (IClassBreaksUIProperties)pCBR;
                pUIProperties.LowBreak[0] = pCBR.MinimumBreak;

                int m = 0;
                for (m = 1; m <= pCBR.BreakCount - 1; m++)
                {
                    pUIProperties.LowBreak[m] = classBreaks[m];
                }
                //** Creating a heading for the legend in the Table of Contents
                pLegendInfo = (ILegendInfo)pCBR;
                //qi
                pLegendInfo.LegendGroup[0].Heading = "Population Class";
                pLegendInfo.SymbolsAreGraduated    = false;
            }
            else if (strChoice == "3")
            {
                //** User gets a graduated color map of state population normalized by area
                pFClass = pFeatureWorkspace.OpenFeatureClass("us_boundaries.shp");

                pFLayer.FeatureClass = pFClass;
                pFLayer.Name         = "State Polygon Area Rank";
                pGeoFLayer           = (IGeoFeatureLayer)pFLayer;
                pMap.AddLayer(pFLayer);
                //** Very similar to previous example

                pTable   = (ITable)pFClass;
                pClasses = (IClassify) new Quantile();

                pTableHist = (ITableHistogram) new TableHistogram();
                pHist      = (IHistogram)pTableHist;

                pTableHist.Field = "Shape_Area";
                pTableHist.Table = pTable;
                //pTableHist.NormField = "Rank" '** Setting the normalization field before getting histogram
                pHist.GetHistogram(out Values, out Frequencies);

                pClasses.SetHistogramData(Values, Frequencies);
                pClasses.Classify(5);

                double[] classBreaks = new double[4];
                classBreaks = (double[])pClasses.ClassBreaks;

                pCBR = new ClassBreaksRenderer();

                //** Making normalization settings for the renderer
                //Dim pNorm As IDataNormalization
                //pNorm = pCBR
                //pNorm.NormalizationField = "Rank"
                //pNorm.NormalizationType = esriDataNormalization.esriNormalizeByField

                pCBR.BreakCount   = 5;
                pCBR.Field        = "Shape_Area";
                pCBR.MinimumBreak = classBreaks[0];

                int t = 0;

                pUIProperties             = (IClassBreaksUIProperties)pCBR;
                pUIProperties.LowBreak[0] = pCBR.MinimumBreak;

                for (t = 0; t <= Information.UBound(classBreaks) - 1; t++)
                {
                    pCBR.Break[t] = classBreaks[t + 1];

                    //** Want to round the class break values in the class labels
                    //** Use the NumericFormat class to set up a 1-decimal format
                    INumericFormat pNumericFormat;
                    pNumericFormat = (INumericFormat) new NumericFormat();
                    pNumericFormat.RoundingOption = ESRI.ArcGIS.esriSystem.esriRoundingOptionEnum.esriRoundNumberOfDecimals;
                    pNumericFormat.RoundingValue  = 1;

                    INumberFormat pNumberFormat;
                    pNumberFormat = (INumberFormat)pNumericFormat;

                    string strRndVal1 = null;
                    string strRndVal2 = null;

                    //** Using ValueToString method to convert the numbers into the desired format
                    strRndVal1 = pNumberFormat.ValueToString(classBreaks[t]);
                    strRndVal2 = pNumberFormat.ValueToString(classBreaks[t + 1]);

                    pCBR.Label[t] = strRndVal1 + " - " + strRndVal2;
                }

                pGeoFLayer.Renderer = (IFeatureRenderer)pCBR;

                for (t = 1; t <= 4; t++)
                {
                    pUIProperties.LowBreak[t] = classBreaks[t];
                }
                //** Ready to set colors
                //** Want to use AlgorithmicColorRamp to ramp from one color to another
                IEnumColors           pColorEnum;
                IAlgorithmicColorRamp pAColorRamp;
                IRgbColor             pFromColor;
                IRgbColor             pToColor;

                //** Setting up the algorithmic color ramp
                pFromColor     = new RgbColor();
                pFromColor.RGB = Information.RGB(242, 233, 250);
                // lavender
                pToColor     = new RgbColor();
                pToColor.RGB = Information.RGB(56, 45, 121);
                // deep purple
                pAColorRamp = new AlgorithmicColorRamp();

                pAColorRamp.Algorithm = ESRI.ArcGIS.Display.esriColorRampAlgorithm.esriHSVAlgorithm;
                pAColorRamp.Size      = 5;
                //** # of classes
                pAColorRamp.FromColor = pFromColor;
                pAColorRamp.ToColor   = pToColor;
                bool blnRamp;
                pAColorRamp.CreateRamp(out blnRamp);
                pColorEnum = pAColorRamp.Colors;
                pColorEnum.Reset();

                int s = 0;

                //** Loop thru the classes, creating a new symbol, assigning the next color
                //** created by the ramp, and assigning the symbol to the renderer.
                for (s = 0; s <= 4; s++)
                {
                    ISimpleFillSymbol pSFSym;
                    pSFSym         = new SimpleFillSymbol();
                    pSFSym.Color   = pColorEnum.Next();
                    pCBR.Symbol[s] = (ISymbol)pSFSym;
                }

                //** Creating a heading for the legend in the Table of Contents
                pLegendInfo = (ILegendInfo)pCBR;
                //qi
                pLegendInfo.LegendGroup[0].Heading = "Area (Degrees)";
                pLegendInfo.SymbolsAreGraduated    = false;
            }
            //** Refreshing the Table of Contents
            pMxDoc.ActiveView.ContentsChanged();
            pMxDoc.UpdateContents();

            //** Re-drawing the map
            pMxDoc.ActiveView.Refresh();
        }
コード例 #25
0
        /// <summary>
        /// Generates a raster renderer using the provided settings
        /// </summary>
        /// <returns>IRasterRenderer</returns>
        private static IRasterRenderer GenerateRasterRenderer(IRaster pRaster)
        {
            IRasterStretchColorRampRenderer pStretchRen = new RasterStretchColorRampRenderer();
            //IRasterUniqueValueRenderer pStretchRen = new RasterUniqueValueRenderer();
            IRasterRenderer pRasRen = (IRasterRenderer)pStretchRen;

            pRasRen.Raster = pRaster;
            pRasRen.Update();

            IRgbColor pFromColor = new RgbColorClass();
            pFromColor.Red = 255;
            pFromColor.Green = 0;
            pFromColor.Blue = 0;

            IRgbColor pToColor = new RgbColorClass();
            pToColor.Red = 0;
            pToColor.Green = 255;
            pToColor.Blue = 0;

            IAlgorithmicColorRamp pRamp = new AlgorithmicColorRamp();
            pRamp.Size = 255;
            pRamp.FromColor = pFromColor;
            pRamp.ToColor = pToColor;
            bool bOK;
            pRamp.CreateRamp(out bOK);

            pStretchRen.BandIndex = 0;
            pStretchRen.ColorRamp = pRamp;

            pRasRen.Update();

            pRaster = null;
            pRasRen = null;
            pRamp = null;
            pToColor = null;
            pFromColor = null;

            return (IRasterRenderer)pStretchRen;
        }
コード例 #26
0
        private void  btnRender_Click(object sender, EventArgs e)
        {
            IGeoFeatureLayer geoLayer = GetLayerByName(cboLayer.Text);

            MessageBox.Show(geoLayer.FeatureClass.ShapeType.ToString());
            switch (m_strOption)
            {
            //
            case "Simple":
                IRgbColor rgbColor = new RgbColor();
                rgbColor.Red   = Convert.ToInt32(cboRed.Text);
                rgbColor.Green = Convert.ToInt32(cboGreen.Text);
                rgbColor.Blue  = Convert.ToInt32(cboGreen.Text);
                //only used to Polygon Layer
                ISymbol sym = null;
                //Acording the shape type, use different sympol
                if (geoLayer.FeatureClass.ShapeType == esriGeometryType.esriGeometryPolygon)
                {    //Polygon Feature
                    //Orginate Code
                    // ISimpleFillSymbol fillSym = new SimpleFillSymbol() ;
                    //sym.style
                    //   fillSym.Style = esriSimpleFillStyle.esriSFSSolid;
                    //sym.color
                    //   fillSym.Color = rgbColor;
                    //new Code for IGradientFillSymbol by jin
                    IGradientFillSymbol fillSym = new GradientFillSymbol();
                    fillSym.Style = esriGradientFillStyle.esriGFSBuffered;
                    IRgbColor fromColor = new RgbColor();
                    fromColor.Red   = 255;
                    fromColor.Green = 0;
                    fromColor.Blue  = 0;
                    IRgbColor toColor = new RgbColor();
                    toColor.Red   = 0;
                    toColor.Green = 0;
                    toColor.Blue  = 255;
                    IAlgorithmicColorRamp ramp = new AlgorithmicColorRamp();
                    ramp.Size         = 16;
                    ramp.FromColor    = fromColor;
                    ramp.ToColor      = toColor;
                    fillSym.ColorRamp = ramp;

                    sym = fillSym as ISymbol;
                }
                else if (geoLayer.FeatureClass.ShapeType == esriGeometryType.esriGeometryPolyline)
                {    //Line Feature
                    // ISimpleLineSymbol lineSym = new SimpleLineSymbol();
                    // lineSym.Style = esriSimpleLineStyle.esriSLSSolid;
                    // lineSym.Color = rgbColor;
                    // sym = lineSym as ISymbol;
                    //
                    ICartographicLineSymbol cartLineSym = new CartographicLineSymbol();
                    cartLineSym.Color = rgbColor;
                    cartLineSym.Cap   = esriLineCapStyle.esriLCSSquare;
                    cartLineSym.Join  = esriLineJoinStyle.esriLJSMitre;

                    ISimpleLineDecorationElement pSimpleLineDecoEle = new SimpleLineDecorationElement();
                    pSimpleLineDecoEle.FlipAll   = true;
                    pSimpleLineDecoEle.FlipFirst = true;
                    ILineDecoration pLineDeco = new LineDecoration();
                    pLineDeco.AddElement(pSimpleLineDecoEle);
//􀑻􂫳􀏔􀏾􀠊􀳒􃒓􃃺􀧋
//QI􀋈􂊼􁛣􀏟􄴶􂱘􀒷􂷕􀋈􂫼􀑢􀗂􄽄􃒓􂱘􁶤􀑯􁈲􁗻
                    ILineProperties pLinePro = cartLineSym as ILineProperties;
                    pLinePro.LineDecoration = pLineDeco;

                    sym = cartLineSym as ISymbol;
                }
                else if (geoLayer.FeatureClass.ShapeType == esriGeometryType.esriGeometryPoint)
                {                                                          //Point Feature
                    ISimpleMarkerSymbol marketSym = new SimpleMarkerSymbol();
                    marketSym.Style = esriSimpleMarkerStyle.esriSMSCircle; //;esriSMSX;cross
                    marketSym.Color = rgbColor;
                    sym             = marketSym as ISymbol;
                }

                ApplySimple(geoLayer, sym);
                break;

            case "Unique":
                ApplyUniqueValue(geoLayer, cboUniqueVals.Text);
                break;

            case "Chart":
                ApplyBarChartValue(geoLayer, cbxProp1.Text);
                break;

            case "Breaks":
                ApplyClsssBreaks(geoLayer, cboNumericVals.Text, long.Parse(cboBreaks.Text));
                break;

            default:
                break;
            }
        }