// Use this for initialization void Start (){ timePlugin = TimePlugin.GetInstance(); timePlugin.SetDebug(0); alarmPlugin = AlarmPlugin.GetInstance(); alarmPlugin.SetDebug(0); alarmPlugin.Init(); }
public static AlarmPlugin GetInstance() { if(instance==null){ container = new GameObject(); container.name="AlarmPlugin"; instance = container.AddComponent( typeof(AlarmPlugin) ) as AlarmPlugin; DontDestroyOnLoad(instance.gameObject); } return instance; }
private void Awake() { AlarmPlugin.OnAlarmLoadComplete += OnAlarmLoadComplete; AlarmPlugin.OnAlarmLoadFail += OnAlarmLoadFail; timePlugin = TimePlugin.GetInstance(); timePlugin.SetDebug(0); alarmPlugin = AlarmPlugin.GetInstance(); alarmPlugin.SetDebug(0); alarmPlugin.EnableSound(true); alarmPlugin.EnableVibrate(true); alarmPlugin.Init(); }
public static AlarmPlugin GetInstance() { if(instance==null){ aupHolder = AUPHolder.GetInstance(); container = new GameObject(); container.name="AlarmPlugin"; instance = container.AddComponent( typeof(AlarmPlugin) ) as AlarmPlugin; DontDestroyOnLoad(instance.gameObject); instance.gameObject.transform.SetParent(aupHolder.gameObject.transform); } return instance; }
public static AlarmPlugin GetInstance() { if (instance == null) { aupHolder = AUPHolder.GetInstance(); container = new GameObject(); container.name = "AlarmPlugin"; instance = container.AddComponent(typeof(AlarmPlugin)) as AlarmPlugin; DontDestroyOnLoad(instance.gameObject); instance.gameObject.transform.SetParent(aupHolder.gameObject.transform); } return(instance); }
// Use this for initialization void Start() { currentEvenList = new List<string>(); evenValuesInstance = this; alarmPlugin = AlarmPlugin.GetInstance(); alarmPlugin.SetDebug(0); alarmPlugin.Init(); }