private Dictionary <int, Dictionary <ItemTypeEnum, List <AirborneGameRunningItemVo> > > _gameJumpItemDir;// group-type-jumpitem; public void InitData(GameJumpInfosRes res) { //计算量级 int level = GlobalData.PlayerModel.PlayerVo.Level; GameInfo = new AirborneGameInfo(res, level); RunningInfo = new AirborneGameRunningInfo(); RunningInfo.MaxTime = GameInfo.MaxGameTime; }
public override void Start() { _runningInfo = GetData <AirborneGameModel>().RunningInfo; EventDispatcher.AddEventListener <AirborneGameRunningItemVo>(EventConst.AirborneGameItemOnTriggerEnter2D, AirborneGameItemOnTriggerEnter2D); new AssetLoader().LoadAudio(AssetLoader.GetBackgrounMusicById("Recording(mix2)"), (clip, loader) => { AudioManager.Instance.PlayBackgroundMusic(clip); }); Input.multiTouchEnabled = true; }
public override void Start() { //GameTimeView.StepCallback = Update; _runningInfo = GetData <AirborneGameModel>().RunningInfo; GameTimeView.SetData(_runningInfo.MaxTime); }