// Use this for initialization void Start() { carryAndThrow = GetComponent <CarryAndThrow>(); globalState = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>(); UI_ChokeAndKill = GameObject.Find("UI_ChokeAndKill"); blade = GameObject.Find("Blade"); air_Assassination = transform.root.GetComponent <Air_Assassination>(); }
// Use this for initialization void Start() { blinkTransform = blinkPosition.GetComponent <Transform>(); cam = GameObject.Find("MainCamera").GetComponent <Camera>(); blinkSpeedEffectColor = blinkSpeedEffect.color; controller = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>(); zoom = GetComponent <Zoom>(); globalState = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>(); air_Assassination = transform.root.GetComponent <Air_Assassination>(); playerCollider = GameObject.Find("RigidBodyFPSController").GetComponent <CapsuleCollider>(); camCollider = GameObject.Find("MainCamera").GetComponent <Collider>(); }