// Use this for initialization
 void Start()
 {
     carryAndThrow     = GetComponent <CarryAndThrow>();
     globalState       = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>();
     UI_ChokeAndKill   = GameObject.Find("UI_ChokeAndKill");
     blade             = GameObject.Find("Blade");
     air_Assassination = transform.root.GetComponent <Air_Assassination>();
 }
 // Use this for initialization
 void Start()
 {
     blinkTransform        = blinkPosition.GetComponent <Transform>();
     cam                   = GameObject.Find("MainCamera").GetComponent <Camera>();
     blinkSpeedEffectColor = blinkSpeedEffect.color;
     controller            = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>();
     zoom                  = GetComponent <Zoom>();
     globalState           = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>();
     air_Assassination     = transform.root.GetComponent <Air_Assassination>();
     playerCollider        = GameObject.Find("RigidBodyFPSController").GetComponent <CapsuleCollider>();
     camCollider           = GameObject.Find("MainCamera").GetComponent <Collider>();
 }