Inheritance: MonoBehaviour
コード例 #1
0
 // Use this for initialization
 void Start()
 {
     engin = GameObject.Find("Engin").GetComponent <Engin>();
     ac    = GameObject.Find("Body").GetComponent <AirControl>();
     rig   = GetComponent <Rigidbody>();
     rig.maxAngularVelocity = 2;
     rig.angularDrag        = 5;
     speed = new Vector3(0, 0, 0);
 }
コード例 #2
0
ファイル: Aerodynamic.cs プロジェクト: kingdomheartstao/ACE
 // Use this for initialization
 void Start()
 {
     engin = GameObject.Find("Engin").GetComponent<Engin>();
     ac = GameObject.Find("Body").GetComponent<AirControl>();
     rig = GetComponent<Rigidbody>();
     rig.maxAngularVelocity = 2;
     rig.angularDrag = 5;
     speed = new Vector3(0, 0, 0);
 }