// Use this for initialization void Start() { engin = GameObject.Find("Engin").GetComponent <Engin>(); ac = GameObject.Find("Body").GetComponent <AirControl>(); rig = GetComponent <Rigidbody>(); rig.maxAngularVelocity = 2; rig.angularDrag = 5; speed = new Vector3(0, 0, 0); }
// Use this for initialization void Start() { engin = GameObject.Find("Engin").GetComponent<Engin>(); ac = GameObject.Find("Body").GetComponent<AirControl>(); rig = GetComponent<Rigidbody>(); rig.maxAngularVelocity = 2; rig.angularDrag = 5; speed = new Vector3(0, 0, 0); }