void CallNextCitizen() { Agent_Variables agent = police.GetComponent <Agent_Variables>(); agent.request_civilian = true; //agent.talking = true; }
void CallCriminal() { Game_Manager manager = GameObject.Find("Game_Manager").GetComponent <Game_Manager>(); int count = 0; int agent_pos_array = -1; for (int i = 0; i < manager.police.Count; i++) { if (manager.police[i].gameObject.GetComponent <Agent_Variables>().request_for_interrogation == true) { count++; } } if (count < 4) { full = true; for (int i = 0; i < manager.police.Count; i++) { Agent_Variables agent = manager.police[i].gameObject.GetComponent <Agent_Variables>(); if (agent.room == false) { full = agent.room; } } for (int i = 0; i < manager.police.Count; i++) { Agent_Variables agent = manager.police[i].gameObject.GetComponent <Agent_Variables>(); if (agent.waiting == true && agent.talking == false && agent_pos_array == -1 && agent.request_for_interrogation == false) { agent_pos_array = i; } else if (agent.waiting == true && agent.talking == false && agent.request_for_interrogation == false) { agent.request_for_interrogation = true; agent.criminal_target = this.GetComponentInParent <Criminal_Variables>().target_cell; agent.criminal_id = this.GetComponentInParent <Criminal_Variables>().id; agent.interrogator = true; if (count < 2) { this.GetComponentInParent <Criminal_Variables>().room = true; agent.room = true; } else { if (full != false) { this.GetComponentInParent <Criminal_Variables>().room = false; agent.room = false; } else { agent.room = true; } } agent = manager.police[agent_pos_array].gameObject.GetComponent <Agent_Variables>(); agent.request_for_interrogation = true; agent.waiting = true; agent.supervisor = true; if (count < 2) { agent.room = true; } else { if (full != false) { agent.room = false; } else { agent.room = true; } } break; } } } }