private void btnPlay_Click(object sender, EventArgs e) { //Build an animation packet AgentAnimationPacket packet = new AgentAnimationPacket(); //create an AgentData block AgentAnimationPacket.AgentDataBlock agentdata = new AgentAnimationPacket.AgentDataBlock(); //Fill in its values agentdata.AgentID = client.Self.ID; agentdata.SessionID = client.Network.SessionID; //Add it in the packet packet.AgentData = agentdata; //Create an AnimationList block AgentAnimationPacket.AnimationListBlock anims = new AgentAnimationPacket.AnimationListBlock(); //Set the UUID of the animation to avatar_dance1.bvh, a standard animation anims.AnimID = new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"); //Start the animation anims.StartAnim = true; //Add it to the packet. SInce it's a Variable number block, we have to construct an array. packet.AnimationList = new AgentAnimationPacket.AnimationListBlock[] { anims }; //Send the packet client.Network.SendPacket(packet); }
private void AgentAnimationHandler(Packet packet, LLAgent agent) { AgentAnimationPacket animPacket = (AgentAnimationPacket)packet; bool changed = false; for (int i = 0; i < animPacket.AnimationList.Length; i++) { AgentAnimationPacket.AnimationListBlock block = animPacket.AnimationList[i]; if (block.StartAnim) { if (agent.Animations.Add(block.AnimID, ref agent.CurrentAnimSequenceNum)) { changed = true; } } else { if (agent.Animations.Remove(block.AnimID)) { changed = true; } } } if (changed) { m_scene.SendPresenceAnimations(this, agent); } }
// Processes the agent animation packet (or drops it of AO is active) private Packet ProcessAgentAnimation(Packet packet, IPEndPoint endpoint) { AgentAnimationPacket animations = (AgentAnimationPacket)packet; if (monitored == this.frame.AgentID) { for (int i = 0; i < animations.AnimationList.Length; i++) { string animname; if (KeyToAnim.TryGetValue(animations.AnimationList[i].AnimID, out animname)) { } else { animname = "Unknown"; if (!animFound.ContainsKey(animations.AnimationList[i].AnimID)) { animFound.Add(animations.AnimationList[i].AnimID, string.Format("Ag. anim {0}: {1} {2} {3}", i, animations.AnimationList[i].AnimID, animname, animations.AnimationList[i].StartAnim)); SayToUser(string.Format("Ag. anim {0}: {1} {2} {3}", i, animations.AnimationList[i].AnimID, animname, animations.AnimationList[i].StartAnim)); animRead++; textMonTot.Text = animRead.ToString(); } } } } return(animations); }
//start or stop an animation public void Animate(UUID animationuuid, bool run) { AgentAnimationPacket animate = new AgentAnimationPacket(); animate.Header.Reliable = true; animate.AgentData.AgentID = frame.AgentID; animate.AgentData.SessionID = frame.SessionID; //We send one animation animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[1]; animate.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock(); animate.AnimationList[0].AnimID = animationuuid; animate.AnimationList[0].StartAnim = run; //SayToUser("anim " + animname(animationuuid) + " " + run); proxy.InjectPacket(animate, Direction.Outgoing); }
/// <summary> /// Send an AgentAnimation packet that will toggle animations on or off /// </summary> /// <param name="animations">A list of animation <seealso cref="UUID"/>s, and whether to /// turn that animation on or off</param> /// <param name="reliable">Whether to ensure delivery of this packet or not</param> public void Animate(Dictionary<UUID, bool> animations, bool reliable) { AgentAnimationPacket animate = new AgentAnimationPacket(); animate.Header.Reliable = reliable; animate.AgentData.AgentID = Client.Self.AgentID; animate.AgentData.SessionID = Client.Self.SessionID; animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count]; int i = 0; foreach (KeyValuePair<UUID, bool> animation in animations) { animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock(); animate.AnimationList[i].AnimID = animation.Key; animate.AnimationList[i].StartAnim = animation.Value; i++; } // TODO: Implement support for this animate.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0]; Client.Network.SendPacket(animate); }
/// <summary> /// Send an AgentAnimation packet that will toggle animations on or off /// </summary> /// <param name="animations">A list of animation <seealso cref="libsecondlife.LLUUID"/>s, and whether to /// turn that animation on or off</param> /// <param name="reliable">Whether to ensure delivery of this packet or not</param> public void Animate(Dictionary<LLUUID, bool> animations, bool reliable) { AgentAnimationPacket animate = new AgentAnimationPacket(); animate.Header.Reliable = reliable; animate.AgentData.AgentID = Client.Self.AgentID; animate.AgentData.SessionID = Client.Self.SessionID; animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count]; int i = 0; foreach (KeyValuePair<LLUUID, bool> animation in animations) { animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock(); animate.AnimationList[i].AnimID = animation.Key; animate.AnimationList[i].StartAnim = animation.Value; i++; } Client.Network.SendPacket(animate); }
protected virtual void ProcessInPacket(Packet Pack) { ack_pack(Pack); if (debug) { if (Pack.Type != PacketType.AgentUpdate) { Console.WriteLine(Pack.Type.ToString()); } } if (this.ProcessPacketMethod(Pack)) { //there is a handler registered that handled this packet type return; } else { System.Text.Encoding _enc = System.Text.Encoding.ASCII; switch (Pack.Type) { case PacketType.CompleteAgentMovement: if (this.m_child) { this.UpgradeClient(); } ClientAvatar.CompleteMovement(m_world); ClientAvatar.SendInitialPosition(); break; case PacketType.RegionHandshakeReply: m_world.SendLayerData(this); break; case PacketType.AgentWearablesRequest: ClientAvatar.SendInitialAppearance(); foreach (SimClient client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); this.OutPacket(objupdate); client.ClientAvatar.SendAppearanceToOtherAgent(this); } } m_world.GetInitialPrims(this); break; case PacketType.AgentIsNowWearing: AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; //Console.WriteLine(Pack.ToString()); break; case PacketType.AgentSetAppearance: AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; // Console.WriteLine(appear.ToString()); this.ClientAvatar.SetAppearance(appear); break; case PacketType.ObjectAdd: m_world.AddNewPrim((ObjectAddPacket)Pack, this); break; case PacketType.ObjectLink: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); ObjectLinkPacket link = (ObjectLinkPacket)Pack; uint parentprimid = 0; OpenSim.world.Primitive parentprim = null; if (link.ObjectData.Length > 1) { parentprimid = link.ObjectData[0].ObjectLocalID; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == parentprimid) { parentprim = (OpenSim.world.Primitive)ent; } } for (int i = 1; i < link.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == link.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).MakeParent(parentprim); } } } } break; case PacketType.ObjectScale: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); break; case PacketType.ObjectShape: ObjectShapePacket shape = (ObjectShapePacket)Pack; for (int i = 0; i < shape.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == shape.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]); } } } break; case PacketType.RequestImage: RequestImagePacket imageRequest = (RequestImagePacket)Pack; for (int i = 0; i < imageRequest.RequestImage.Length; i++) { m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); } break; case PacketType.TransferRequest: //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); TransferRequestPacket transfer = (TransferRequestPacket)Pack; m_assetCache.AddAssetRequest(this, transfer); break; case PacketType.AgentUpdate: ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack); break; case PacketType.ObjectImage: ObjectImagePacket imagePack = (ObjectImagePacket)Pack; for (int i = 0; i < imagePack.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == imagePack.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry); } } } break; case PacketType.ObjectFlagUpdate: ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == flags.AgentData.ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags); } } break; case PacketType.AssetUploadRequest: AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); break; case PacketType.RequestXfer: //Console.WriteLine(Pack.ToString()); break; case PacketType.SendXferPacket: this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); break; case PacketType.CreateInventoryFolder: CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); //Console.WriteLine(Pack.ToString()); break; case PacketType.CreateInventoryItem: //Console.WriteLine(Pack.ToString()); CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) { this.UploadAssets.CreateInventoryItem(createItem); } else { // Console.Write(Pack.ToString()); this.CreateInventoryItem(createItem); } break; case PacketType.FetchInventory: //Console.WriteLine("fetch item packet"); FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; m_inventoryCache.FetchInventory(this, FetchInventory); break; case PacketType.FetchInventoryDescendents: FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; m_inventoryCache.FetchInventoryDescendents(this, Fetch); break; case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; //Console.WriteLine(Pack.ToString()); for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); if (asset != null) { // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); if (asset != null) { //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { //Console.WriteLine("trying to update inventory item, but asset is null"); } } } else { m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]);; } } break; case PacketType.ViewerEffect: ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; foreach (SimClient client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { viewer.AgentData.AgentID = client.AgentID; viewer.AgentData.SessionID = client.SessionID; client.OutPacket(viewer); } } break; case PacketType.RequestTaskInventory: // Console.WriteLine(Pack.ToString()); RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); bool foundent = false; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == requesttask.InventoryData.LocalID) { replytask.InventoryData.TaskID = ent.uuid; replytask.InventoryData.Serial = 0; replytask.InventoryData.Filename = new byte[0]; foundent = true; } } if (foundent) { this.OutPacket(replytask); } break; case PacketType.UpdateTaskInventory: // Console.WriteLine(Pack.ToString()); UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); if (myinventory != null) { if (updatetask.UpdateData.Key == 0) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) { LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; AssetBase assBase = this.m_assetCache.GetAsset(noteaid); if (assBase != null) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == updatetask.UpdateData.LocalID) { if (ent is OpenSim.world.Primitive) { this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); } } } } } } } } break; case PacketType.AgentAnimation: if (!m_child) { AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; for (int i = 0; i < AgentAni.AnimationList.Length; i++) { if (AgentAni.AnimationList[i].StartAnim) { ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID; ClientAvatar.anim_seq = 1; ClientAvatar.SendAnimPack(); } } } break; case PacketType.ObjectSelect: ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; for (int i = 0; i < incomingselect.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).GetProperites(this); break; } } } break; } } }