private void btnPlay_Click(object sender, EventArgs e)
        {
            //Build an animation packet
            AgentAnimationPacket packet = new AgentAnimationPacket();

            //create an AgentData block
            AgentAnimationPacket.AgentDataBlock agentdata = new AgentAnimationPacket.AgentDataBlock();
            //Fill in its values
            agentdata.AgentID = client.Self.ID;
            agentdata.SessionID = client.Network.SessionID;
            //Add it in the packet
            packet.AgentData = agentdata;

            //Create an AnimationList block
            AgentAnimationPacket.AnimationListBlock anims = new AgentAnimationPacket.AnimationListBlock();
            //Set the UUID of the animation to avatar_dance1.bvh, a standard animation
            anims.AnimID = new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
            //Start the animation
            anims.StartAnim = true;
            //Add it to the packet. SInce it's a Variable number block, we have to construct an array.
            packet.AnimationList = new AgentAnimationPacket.AnimationListBlock[] { anims };

            //Send the packet
            client.Network.SendPacket(packet);
        }
Ejemplo n.º 2
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        private void AgentAnimationHandler(Packet packet, LLAgent agent)
        {
            AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
            bool changed = false;

            for (int i = 0; i < animPacket.AnimationList.Length; i++)
            {
                AgentAnimationPacket.AnimationListBlock block = animPacket.AnimationList[i];

                if (block.StartAnim)
                {
                    if (agent.Animations.Add(block.AnimID, ref agent.CurrentAnimSequenceNum))
                    {
                        changed = true;
                    }
                }
                else
                {
                    if (agent.Animations.Remove(block.AnimID))
                    {
                        changed = true;
                    }
                }
            }

            if (changed)
            {
                m_scene.SendPresenceAnimations(this, agent);
            }
        }
Ejemplo n.º 3
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        private void btnPlay_Click(object sender, EventArgs e)
        {
            //Build an animation packet
            AgentAnimationPacket packet = new AgentAnimationPacket();

            //create an AgentData block
            AgentAnimationPacket.AgentDataBlock agentdata = new AgentAnimationPacket.AgentDataBlock();
            //Fill in its values
            agentdata.AgentID   = client.Self.ID;
            agentdata.SessionID = client.Network.SessionID;
            //Add it in the packet
            packet.AgentData = agentdata;

            //Create an AnimationList block
            AgentAnimationPacket.AnimationListBlock anims = new AgentAnimationPacket.AnimationListBlock();
            //Set the UUID of the animation to avatar_dance1.bvh, a standard animation
            anims.AnimID = new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
            //Start the animation
            anims.StartAnim = true;
            //Add it to the packet. SInce it's a Variable number block, we have to construct an array.
            packet.AnimationList = new AgentAnimationPacket.AnimationListBlock[] { anims };

            //Send the packet
            client.Network.SendPacket(packet);
        }
Ejemplo n.º 4
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        // Processes the agent animation packet (or drops it of AO is active)
        private Packet ProcessAgentAnimation(Packet packet, IPEndPoint endpoint)
        {
            AgentAnimationPacket animations = (AgentAnimationPacket)packet;

            if (monitored == this.frame.AgentID)
            {
                for (int i = 0; i < animations.AnimationList.Length; i++)
                {
                    string animname;
                    if (KeyToAnim.TryGetValue(animations.AnimationList[i].AnimID, out animname))
                    {
                    }
                    else
                    {
                        animname = "Unknown";
                        if (!animFound.ContainsKey(animations.AnimationList[i].AnimID))
                        {
                            animFound.Add(animations.AnimationList[i].AnimID, string.Format("Ag. anim {0}: {1} {2} {3}", i, animations.AnimationList[i].AnimID, animname, animations.AnimationList[i].StartAnim));
                            SayToUser(string.Format("Ag. anim {0}: {1} {2} {3}", i, animations.AnimationList[i].AnimID, animname, animations.AnimationList[i].StartAnim));
                            animRead++;
                            textMonTot.Text = animRead.ToString();
                        }
                    }
                }
            }
            return(animations);
        }
Ejemplo n.º 5
0
    //start or stop an animation
    public void Animate(UUID animationuuid, bool run)
    {
        AgentAnimationPacket animate = new AgentAnimationPacket();

        animate.Header.Reliable     = true;
        animate.AgentData.AgentID   = frame.AgentID;
        animate.AgentData.SessionID = frame.SessionID;
        //We send one animation
        animate.AnimationList              = new AgentAnimationPacket.AnimationListBlock[1];
        animate.AnimationList[0]           = new AgentAnimationPacket.AnimationListBlock();
        animate.AnimationList[0].AnimID    = animationuuid;
        animate.AnimationList[0].StartAnim = run;

        //SayToUser("anim " + animname(animationuuid) + " " + run);
        proxy.InjectPacket(animate, Direction.Outgoing);
    }
Ejemplo n.º 6
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        /// <summary>
        /// Send an AgentAnimation packet that will toggle animations on or off
        /// </summary>
        /// <param name="animations">A list of animation <seealso cref="UUID"/>s, and whether to
        /// turn that animation on or off</param>
        /// <param name="reliable">Whether to ensure delivery of this packet or not</param>
        public void Animate(Dictionary<UUID, bool> animations, bool reliable)
        {
            AgentAnimationPacket animate = new AgentAnimationPacket();
            animate.Header.Reliable = reliable;

            animate.AgentData.AgentID = Client.Self.AgentID;
            animate.AgentData.SessionID = Client.Self.SessionID;
            animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count];
            int i = 0;

            foreach (KeyValuePair<UUID, bool> animation in animations)
            {
                animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock();
                animate.AnimationList[i].AnimID = animation.Key;
                animate.AnimationList[i].StartAnim = animation.Value;

                i++;
            }

            // TODO: Implement support for this
            animate.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0];

            Client.Network.SendPacket(animate);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Send an AgentAnimation packet that will toggle animations on or off
        /// </summary>
        /// <param name="animations">A list of animation <seealso cref="libsecondlife.LLUUID"/>s, and whether to
        /// turn that animation on or off</param>
        /// <param name="reliable">Whether to ensure delivery of this packet or not</param>
        public void Animate(Dictionary<LLUUID, bool> animations, bool reliable)
        {
            AgentAnimationPacket animate = new AgentAnimationPacket();
            animate.Header.Reliable = reliable;

            animate.AgentData.AgentID = Client.Self.AgentID;
            animate.AgentData.SessionID = Client.Self.SessionID;
            animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count];
            int i = 0;

            foreach (KeyValuePair<LLUUID, bool> animation in animations)
            {
                animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock();
                animate.AnimationList[i].AnimID = animation.Key;
                animate.AnimationList[i].StartAnim = animation.Value;

                i++;
            }

            Client.Network.SendPacket(animate);
        }
Ejemplo n.º 8
0
    //start or stop an animation
    public void Animate(UUID animationuuid, bool run)
    {
        AgentAnimationPacket animate = new AgentAnimationPacket();
        animate.Header.Reliable = true;
        animate.AgentData.AgentID = frame.AgentID;
        animate.AgentData.SessionID = frame.SessionID;
        //We send one animation
        animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[1];
        animate.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock();
        animate.AnimationList[0].AnimID = animationuuid;
        animate.AnimationList[0].StartAnim = run;

        //SayToUser("anim " + animname(animationuuid) + " " + run);
        proxy.InjectPacket(animate, Direction.Outgoing);
    }
Ejemplo n.º 9
0
        protected virtual void ProcessInPacket(Packet Pack)
        {
            ack_pack(Pack);
            if (debug)
            {
                if (Pack.Type != PacketType.AgentUpdate)
                {
                    Console.WriteLine(Pack.Type.ToString());
                }
            }

            if (this.ProcessPacketMethod(Pack))
            {
                //there is a handler registered that handled this packet type
                return;
            }
            else
            {
                System.Text.Encoding _enc = System.Text.Encoding.ASCII;

                switch (Pack.Type)
                {
                case PacketType.CompleteAgentMovement:
                    if (this.m_child)
                    {
                        this.UpgradeClient();
                    }
                    ClientAvatar.CompleteMovement(m_world);
                    ClientAvatar.SendInitialPosition();
                    break;

                case PacketType.RegionHandshakeReply:
                    m_world.SendLayerData(this);
                    break;

                case PacketType.AgentWearablesRequest:
                    ClientAvatar.SendInitialAppearance();
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
                            this.OutPacket(objupdate);
                            client.ClientAvatar.SendAppearanceToOtherAgent(this);
                        }
                    }
                    m_world.GetInitialPrims(this);
                    break;

                case PacketType.AgentIsNowWearing:
                    AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.AgentSetAppearance:
                    AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
                    // Console.WriteLine(appear.ToString());
                    this.ClientAvatar.SetAppearance(appear);
                    break;

                case PacketType.ObjectAdd:
                    m_world.AddNewPrim((ObjectAddPacket)Pack, this);
                    break;

                case PacketType.ObjectLink:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    ObjectLinkPacket        link         = (ObjectLinkPacket)Pack;
                    uint                    parentprimid = 0;
                    OpenSim.world.Primitive parentprim   = null;
                    if (link.ObjectData.Length > 1)
                    {
                        parentprimid = link.ObjectData[0].ObjectLocalID;
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == parentprimid)
                            {
                                parentprim = (OpenSim.world.Primitive)ent;
                            }
                        }
                        for (int i = 1; i < link.ObjectData.Length; i++)
                        {
                            foreach (Entity ent in m_world.Entities.Values)
                            {
                                if (ent.localid == link.ObjectData[i].ObjectLocalID)
                                {
                                    ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
                                }
                            }
                        }
                    }
                    break;

                case PacketType.ObjectScale:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    break;

                case PacketType.ObjectShape:
                    ObjectShapePacket shape = (ObjectShapePacket)Pack;
                    for (int i = 0; i < shape.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == shape.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
                            }
                        }
                    }
                    break;

                case PacketType.RequestImage:
                    RequestImagePacket imageRequest = (RequestImagePacket)Pack;
                    for (int i = 0; i < imageRequest.RequestImage.Length; i++)
                    {
                        m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
                    }
                    break;

                case PacketType.TransferRequest:
                    //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
                    TransferRequestPacket transfer = (TransferRequestPacket)Pack;
                    m_assetCache.AddAssetRequest(this, transfer);
                    break;

                case PacketType.AgentUpdate:
                    ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
                    break;

                case PacketType.ObjectImage:
                    ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
                    for (int i = 0; i < imagePack.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
                            }
                        }
                    }
                    break;

                case PacketType.ObjectFlagUpdate:
                    ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == flags.AgentData.ObjectLocalID)
                        {
                            ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
                        }
                    }
                    break;

                case PacketType.AssetUploadRequest:
                    AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
                    this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
                    break;

                case PacketType.RequestXfer:
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.SendXferPacket:
                    this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
                    break;

                case PacketType.CreateInventoryFolder:
                    CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
                    m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.CreateInventoryItem:
                    //Console.WriteLine(Pack.ToString());
                    CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
                    if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
                    {
                        this.UploadAssets.CreateInventoryItem(createItem);
                    }
                    else
                    {
                        // Console.Write(Pack.ToString());
                        this.CreateInventoryItem(createItem);
                    }
                    break;

                case PacketType.FetchInventory:
                    //Console.WriteLine("fetch item packet");
                    FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
                    m_inventoryCache.FetchInventory(this, FetchInventory);
                    break;

                case PacketType.FetchInventoryDescendents:
                    FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
                    m_inventoryCache.FetchInventoryDescendents(this, Fetch);
                    break;

                case PacketType.UpdateInventoryItem:
                    UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    for (int i = 0; i < update.InventoryData.Length; i++)
                    {
                        if (update.InventoryData[i].TransactionID != LLUUID.Zero)
                        {
                            AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
                            if (asset != null)
                            {
                                // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
                                m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                            }
                            else
                            {
                                asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
                                if (asset != null)
                                {
                                    //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
                                    m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                                }
                                else
                                {
                                    //Console.WriteLine("trying to update inventory item, but asset is null");
                                }
                            }
                        }
                        else
                        {
                            m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]);;
                        }
                    }
                    break;

                case PacketType.ViewerEffect:
                    ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            viewer.AgentData.AgentID   = client.AgentID;
                            viewer.AgentData.SessionID = client.SessionID;
                            client.OutPacket(viewer);
                        }
                    }
                    break;

                case PacketType.RequestTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
                    ReplyTaskInventoryPacket   replytask   = new ReplyTaskInventoryPacket();
                    bool foundent = false;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == requesttask.InventoryData.LocalID)
                        {
                            replytask.InventoryData.TaskID   = ent.uuid;
                            replytask.InventoryData.Serial   = 0;
                            replytask.InventoryData.Filename = new byte[0];
                            foundent = true;
                        }
                    }
                    if (foundent)
                    {
                        this.OutPacket(replytask);
                    }
                    break;

                case PacketType.UpdateTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    UpdateTaskInventoryPacket updatetask  = (UpdateTaskInventoryPacket)Pack;
                    AgentInventory            myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
                    if (myinventory != null)
                    {
                        if (updatetask.UpdateData.Key == 0)
                        {
                            if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
                            {
                                if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
                                {
                                    LLUUID    noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
                                    AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
                                    if (assBase != null)
                                    {
                                        foreach (Entity ent in m_world.Entities.Values)
                                        {
                                            if (ent.localid == updatetask.UpdateData.LocalID)
                                            {
                                                if (ent is OpenSim.world.Primitive)
                                                {
                                                    this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    break;

                case PacketType.AgentAnimation:
                    if (!m_child)
                    {
                        AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
                        for (int i = 0; i < AgentAni.AnimationList.Length; i++)
                        {
                            if (AgentAni.AnimationList[i].StartAnim)
                            {
                                ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
                                ClientAvatar.anim_seq     = 1;
                                ClientAvatar.SendAnimPack();
                            }
                        }
                    }
                    break;

                case PacketType.ObjectSelect:
                    ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
                    for (int i = 0; i < incomingselect.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).GetProperites(this);
                                break;
                            }
                        }
                    }
                    break;
                }
            }
        }