private static void Pulsator_OnPulse(object sender, EventArgs e) { if (!Adventurer.IsAdventurerTagRunning()) { return; } PulseUpdates(); }
private static void Pulsator_OnPulse(object sender, EventArgs e) { if (!Adventurer.IsAdventurerTagRunning()) { return; } Task.Factory.StartNew(Update); }
private static void GameEvents_OnWorldChanged(object sender, EventArgs e) { if (!Adventurer.IsAdventurerTagRunning()) { return; } Reset(); }
public static void GameEvents_OnWorldChanged(object sender, EventArgs e) { if (!Adventurer.IsAdventurerTagRunning()) { Logger.Debug("[BotEvents] Reseting the grids."); ScenesStorage.Reset(); } WorldChangeTime = PluginTime.CurrentMillisecond; Logger.Debug("[BotEvents] World has changed to WorldId: {0} LevelAreaSnoIdId: {1}", AdvDia.CurrentWorldId, AdvDia.CurrentLevelAreaId); EntryPortals.AddEntryPortal(); }