public AdventurerData(GameObject input) : base(input) { Adventurer inputAdventurer = input.GetComponent <Adventurer>(); battleStat = inputAdventurer.GetBattleStat(); if (inputAdventurer.GetEnemy() != null) { enemy = new CombatantPtr(inputAdventurer.GetEnemy()); } if (inputAdventurer.curHuntingArea != null) { curHuntingArea = inputAdventurer.curHuntingArea.index; } //Debug.Log("name : " + inputAdventurer.name); if (inputAdventurer.GetSkills() != null) { skills = inputAdventurer.GetSkills().Keys.ToList(); } temporaryEffects = new Dictionary <string, TemporaryEffectData>(); Dictionary <string, TemporaryEffect> tempEffectsOrigin = inputAdventurer.GetTemporaryEffects(); if (tempEffectsOrigin != null) { foreach (string key in tempEffectsOrigin.Keys.ToList()) { temporaryEffects.Add(key, new TemporaryEffectData(tempEffectsOrigin[key])); } } //if (!isActive && stat == null) // Debug.Log("stat is null"); }
public void UpdateBattleStat() { if (!(curCharacter is Adventurer)) { return; } Adventurer adv = (Adventurer)curCharacter; BattleStat bs = adv.GetBattleStat(); characterLevelText.text = bs.Level.ToString(); characterHealthText.text = bs.Health.ToString("F0") + " / " + bs.HealthMax.ToString("F0"); characterAttackText.text = bs.Attack.ToString("F0"); characterAttackSpeedText.text = bs.AttackSpeed.ToString("F0"); characterDefenseText.text = bs.Defence.ToString("F0"); characterPenetrationText.text = bs.PenetrationFixed.ToString("F0") + " / " + bs.PenetrationMult.ToString("F0"); characterCriticalChanceText.text = bs.CriticalChance.ToString("F0"); characterCriticalAttackText.text = bs.CriticalDamage.ToString("F0"); characterAvoidText.text = bs.BaseAvoid.ToString("F0"); characterAttackRangeText.text = bs.Range.ToString("F0"); }