/// <summary> /// Keeps radar locked on a target. If you wish to move the radar independently from the robot make sure /// "IsAdjustRadarForGunTurn" is set to true. /// Since robots are 36*36 pixels and max velocity is 8px it is possible /// to always keep the radar on a target. Usually you'd call this method on the OnScannedRobot event /// </summary> /// <param name="targetBearingRadians"></param> internal void SetTurnMultiplierRadarLock(double targetBearingRadians) { var radarTurn = // Absolute bearing to target _robot.HeadingRadians + targetBearingRadians // Subtract current radar heading to get turn required - _robot.RadarHeadingRadians; _robot.SetTurnRadarRightRadians(2.0 * Utils.NormalRelativeAngle(radarTurn)); }