コード例 #1
0
 static Ptr BindOff(AddressToken token, RomVersion version, Func <int, Ptr> func)
 {
     Addresser.TryGetOffset(token, version, out int temp);
     return(func(temp));
 }
コード例 #2
0
        internal static void ChangeVersion(RomVersion version, bool setGctx = true)
        {
            RomFileToken fileToken;

            //dma data
            fileToken = RomFileToken.Select(version, ORom.FileList.dmadata, MRom.FileList.dmadata);
            Addresser.TryGetRam(fileToken, version, out N64Ptr dmadataStart);
            Dmadata_Addr = SPtr.New(dmadataStart);

            //code
            fileToken = RomFileToken.Select(version, ORom.FileList.code, MRom.FileList.code);
            Addresser.TryGetRam(fileToken, version, out Code_Addr);
            Addresser.TryGetRom(fileToken, version, Code_Addr.Offset, out Code_VRom);


            int temp;

            //Global Context
            if (setGctx)
            {
                Addresser.TryGetRam(AddressToken.RAM_GLOBAL_CONTEXT, version, out temp);
                if (version == ORom.Build.IQUEC || version == ORom.Build.IQUET)
                {
                    GlobalContext = SPtr.New(temp);
                }
                else
                {
                    GlobalContext = SPtr.New(temp).Deref();
                }
            }

            SetGfxContext(version);

            //Heap
            Addresser.TryGetRam(AddressToken.RAM_ARENA_MAIN, version, out temp);
            Main_Heap_Ptr = SPtr.New(temp).Deref();

            Addresser.TryGetRam(AddressToken.RAM_ARENA_SCENES, version, out temp);
            Scene_Heap_Ptr = SPtr.New(temp).Deref();

            Addresser.TryGetRam(AddressToken.RAM_ARENA_DEBUG, version, out temp);
            if (temp == 0)
            {
                Debug_Heap_Ptr = SPtr.New(0);
            }
            else
            {
                Debug_Heap_Ptr = SPtr.New(temp).Deref();
            }


            Addresser.TryGetOffset(AddressToken.ACTOR_CAT_LL_Start, version, out temp);
            Actor_Category_Table = GlobalContext.RelOff(temp);

            //Overlay Tables
            Addresser.TryGetRam(AddressToken.ActorTable_Start, ORom.FileList.code, version, out Actor_Ovl_Table);
            Addresser.TryGetRam(AddressToken.PlayerPauseOverlayTable_Start, ORom.FileList.code, version, out Player_Pause_Ovl_Table);
            Addresser.TryGetRam(AddressToken.ParticleTable_Start, ORom.FileList.code, version, out ParticleEffect_Ovl_Table);
            Addresser.TryGetRam(AddressToken.ObjectTable_Start, ORom.FileList.code, version, out Object_File_Table);


            Addresser.TryGetOffset(AddressToken.OBJ_ALLOC_TABLE, version, out temp);
            Object_Allocation_Table = GlobalContext.RelOff(temp);

            Addresser.TryGetOffset(AddressToken.ROOM_ALLOC_ADDR, version, out temp);
            Room_Allocation_Table = GlobalContext.RelOff(temp);


            Addresser.TryGetRam(AddressToken.SRAM_START, version, out temp);
            SaveContext = SPtr.New(temp);

            Addresser.TryGetRam(AddressToken.RAM_SEGMENT_TABLE, version, out temp);
            Segment_Table = temp;

            if (Addresser.TryGetRam(AddressToken.SceneTable_Start, version, out temp))
            {
                SceneTable = SPtr.New(temp);
            }
            else
            {
                SceneTable = null;
            }

            if (Addresser.TryGetRam(AddressToken.EntranceIndexTable_Start, version, out temp))
            {
                EntranceTable = SPtr.New(temp);
            }
            else
            {
                EntranceTable = null;
            }

            Addresser.TryGetRam(AddressToken.QUEUE_THREAD, version, out temp);
            Queue_Thread_Ptr = SPtr.New(temp);

            Addresser.TryGetRam(AddressToken.STACK_LIST, version, out temp);
            Stack_List_Ptr = SPtr.New(temp);
        }
コード例 #3
0
        internal static void ChangeVersion(RomVersion version, bool setGctx = true)
        {
            RomFileToken fileToken;

            //dma data
            fileToken = (version == Game.OcarinaOfTime) ?
                        (RomFileToken)ORom.FileList.dmadata : (RomFileToken)MRom.FileList.dmadata;
            Addresser.TryGetRam(fileToken, version, out int temp);
            Dmadata_Addr = SPtr.New(temp);

            //code
            fileToken = (version == Game.OcarinaOfTime) ?
                        (RomFileToken)ORom.FileList.code : (RomFileToken)MRom.FileList.code;
            Addresser.TryGetRam(fileToken, version, out Code_Addr);
            Addresser.TryGetRom(fileToken, version, (uint)Code_Addr, out Code_VRom);

            //Global Context
            if (setGctx)
            {
                Addresser.TryGetRam("RAM_GLOBAL_CONTEXT", version, out temp);
                if (version == ORom.Build.IQUEC || version == ORom.Build.IQUET)
                {
                    GlobalContext = SPtr.New(temp);
                }
                else
                {
                    GlobalContext = SPtr.New(temp).Deref();
                }
            }

            SetGfxContext(version);

            //Heap
            Addresser.TryGetRam("RAM_ARENA_MAIN", version, out temp);
            Main_Heap_Ptr = SPtr.New(temp).Deref();

            Addresser.TryGetRam("RAM_ARENA_SCENES", version, out temp);
            Scene_Heap_Ptr = SPtr.New(temp).Deref();

            Addresser.TryGetRam("RAM_ARENA_DEBUG", version, out temp);
            if (temp == 0)
            {
                Debug_Heap_Ptr = SPtr.New(0);
            }
            else
            {
                Debug_Heap_Ptr = SPtr.New(temp).Deref();
            }


            Addresser.TryGetOffset("ACTOR_CAT_LL_Start", version, out temp);
            Actor_Category_Table = GlobalContext.RelOff(temp);

            //Overlay Tables
            Addresser.TryGetRam("ActorTable_Start", ORom.FileList.code, version, out Actor_Ovl_Table);
            Addresser.TryGetRam("PlayerPauseOverlayTable_Start", ORom.FileList.code, version, out Player_Pause_Ovl_Table);
            Addresser.TryGetRam("ParticleTable_Start", ORom.FileList.code, version, out ParticleEffect_Ovl_Table);
            Addresser.TryGetRam("ObjectTable_Start", ORom.FileList.code, version, out Object_File_Table);


            Addresser.TryGetOffset("OBJ_ALLOC_TABLE", version, out temp);
            Object_Allocation_Table = GlobalContext.RelOff(temp);

            Addresser.TryGetOffset("ROOM_ALLOC_ADDR", version, out temp);
            Room_Allocation_Table = GlobalContext.RelOff(temp);


            Addresser.TryGetRam("SRAM_START", version, out temp);
            SaveContext = SPtr.New(temp);

            Addresser.TryGetRam("RAM_SEGMENT_TABLE", version, out temp);
            Segment_Table = temp;

            if (Addresser.TryGetRam("SceneTable_Start", version, out temp))
            {
                SceneTable = SPtr.New(temp);
            }
            else
            {
                SceneTable = null;
            }

            if (Addresser.TryGetRam("EntranceIndexTable_Start", version, out temp))
            {
                EntranceTable = SPtr.New(temp);
            }
            else
            {
                EntranceTable = null;
            }

            Addresser.TryGetRam("QUEUE_THREAD", version, out temp);
            Queue_Thread_Ptr = SPtr.New(temp);

            Addresser.TryGetRam("STACK_LIST", version, out temp);
            Stack_List_Ptr = SPtr.New(temp);
        }