public void PlayerActorSkillTarget(int index, bool isPlayerSide, int skillIndex) { foreach (ActiveEffect effect in activeManager.GetActive(turnTaker.actives[skillIndex]).effects) { ActorSkillEffectTarget(bm.GetCharacter(index, isPlayerSide), effect); } turnTaker.battleAttribute.actionBar -= 2000; }
public string GetSkillNote(int index) { return(activeManager.GetActive(turnTaker.actives[index]).info); }