static public int Finish(IntPtr l) { try { ActiveAnimation self = (ActiveAnimation)checkSelf(l); self.Finish(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// Fade out or fade in the active sprite and notify the OnChange event listener. /// </summary> void Set(bool state) { if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = state ? 1f : 0f; } } else if (mIsActive != state) { // Uncheck all other toggles if (group != 0 && state) { for (int i = 0, imax = list.size; i < imax;) { UIToggle cb = list[i]; if (cb != this && cb.group == group) { cb.Set(false); } if (list.size != imax) { imax = list.size; i = 0; } else { ++i; } } } // Remember the state mIsActive = state; // Tween the color of the active sprite if (activeSprite != null) { if (instantTween) { activeSprite.alpha = mIsActive ? 1f : 0f; } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, mIsActive ? 1f : 0f); } } current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { // Legacy functionality support (for backwards compatibility) eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } current = null; // Play the checkmark animation if (activeAnimation != null) { ActiveAnimation aa = ActiveAnimation.Play(activeAnimation, state ? Direction.Forward : Direction.Reverse); if (instantTween) { aa.Finish(); } } } }
/// <summary> /// Fade out or fade in the active sprite and notify the OnChange event listener. /// If setting the initial value, call Start() first. /// </summary> public void Set(bool state, bool notify = true) { if (validator != null && !validator(state)) { return; } if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = invertSpriteState ? (state ? 0f : 1f) : (state ? 1f : 0f); } } else if (mIsActive != state) { // Uncheck all other toggles if (group != 0 && state) { for (int i = 0, imax = list.size; i < imax;) { UIToggle cb = list[i]; if (cb != this && cb.group == group) { cb.Set(false); } if (list.size != imax) { imax = list.size; i = 0; } else { ++i; } } } // Remember the state mIsActive = state; // Tween the color of the active sprite if (activeSprite != null) { if (instantTween || !NGUITools.GetActive(this)) { activeSprite.alpha = invertSpriteState ? (mIsActive ? 0f : 1f) : (mIsActive ? 1f : 0f); } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, invertSpriteState ? (mIsActive ? 0f : 1f) : (mIsActive ? 1f : 0f)); } } if (notify && current == null) { UIToggle tog = current; current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { // Legacy functionality support (for backwards compatibility) eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } current = tog; } // Play the checkmark animation if (animator != null) { ActiveAnimation aa = ActiveAnimation.Play(animator, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (aa != null && (instantTween || !NGUITools.GetActive(this))) { aa.Finish(); } } else if (activeAnimation != null) { ActiveAnimation aa = ActiveAnimation.Play(activeAnimation, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (aa != null && (instantTween || !NGUITools.GetActive(this))) { aa.Finish(); } } else if (tween != null) { bool isActive = NGUITools.GetActive(this); if (tween.tweenGroup != 0) { UITweener[] tws = tween.GetComponentsInChildren <UITweener>(true); for (int i = 0, imax = tws.Length; i < imax; ++i) { UITweener t = tws[i]; if (t.tweenGroup == tween.tweenGroup) { t.Play(state); if (instantTween || !isActive) { t.tweenFactor = state ? 1f : 0f; } } } } else { tween.Play(state); if (instantTween || !isActive) { tween.tweenFactor = state ? 1f : 0f; } } } } }
private void Set(bool state) { if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = ((!state) ? 0f : 1f); } } else if (mIsActive != state) { if (group != 0 && state) { int num = 0; int size = list.size; while (num < size) { UIToggle uIToggle = list[num]; if (uIToggle != this && uIToggle.group == group) { uIToggle.Set(state: false); } if (list.size != size) { size = list.size; num = 0; } else { num++; } } } mIsActive = state; if (activeSprite != null) { if (instantTween || !NGUITools.GetActive(this)) { activeSprite.alpha = ((!mIsActive) ? 0f : 1f); } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, (!mIsActive) ? 0f : 1f); } } if (current == null) { UIToggle uIToggle2 = current; current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } current = uIToggle2; } if (this.activeAnimation != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(this.activeAnimation, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation != null && (instantTween || !NGUITools.GetActive(this))) { activeAnimation.Finish(); } } } }
public void Set(bool state) { if (this.validator != null && !this.validator(state)) { return; } if (!this.mStarted) { this.mIsActive = state; this.startsActive = state; if (this.activeSprite != null) { this.activeSprite.alpha = ((!state) ? 0f : 1f); } } else if (this.mIsActive != state) { if (this.group != 0 && state) { int i = 0; int size = UIToggle.list.size; while (i < size) { UIToggle uitoggle = UIToggle.list[i]; if (uitoggle != this && uitoggle.group == this.group) { uitoggle.Set(false); } if (UIToggle.list.size != size) { size = UIToggle.list.size; i = 0; } else { i++; } } } this.mIsActive = state; if (this.activeSprite != null) { if (this.instantTween || !NGUITools.GetActive(this)) { this.activeSprite.alpha = ((!this.mIsActive) ? 0f : 1f); } else { TweenAlpha.Begin(this.activeSprite.gameObject, 0.15f, (!this.mIsActive) ? 0f : 1f); } } if (UIToggle.current == null) { UIToggle uitoggle2 = UIToggle.current; UIToggle.current = this; if (EventDelegate.IsValid(this.onChange)) { EventDelegate.Execute(this.onChange); } else if (this.eventReceiver != null && !string.IsNullOrEmpty(this.functionName)) { this.eventReceiver.SendMessage(this.functionName, this.mIsActive, SendMessageOptions.DontRequireReceiver); } UIToggle.current = uitoggle2; } if (this.animator != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(this.animator, null, (!state) ? Direction.Reverse : Direction.Forward, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation != null && (this.instantTween || !NGUITools.GetActive(this))) { activeAnimation.Finish(); } } else if (this.activeAnimation != null) { ActiveAnimation activeAnimation2 = ActiveAnimation.Play(this.activeAnimation, null, (!state) ? Direction.Reverse : Direction.Forward, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation2 != null && (this.instantTween || !NGUITools.GetActive(this))) { activeAnimation2.Finish(); } } } }
/// <summary> /// Fade out or fade in the active sprite and notify the OnChange event listener. /// </summary> public void Set(bool state) { if (validator != null && !validator(state)) { return; } if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = state ? 1f : 0f; } } else if (mIsActive != state) { // Uncheck all other toggles if (group != "" && state) { for (int i = 0, imax = list.size; i < imax;) { UIToggle cb = list[i]; if (cb != this && cb.group == group) { cb.Set(false); } if (list.size != imax) { imax = list.size; i = 0; } else { ++i; } } } // Remember the state mIsActive = state; // Tween the color of the active sprite if (activeSprite != null) { if (instantTween || !NGUITools.GetActive(this)) { activeSprite.alpha = mIsActive ? 1f : 0f; } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, mIsActive ? 1f : 0f); } } _onChange.Invoke(this, state); // Play the checkmark animation if (animator != null) { ActiveAnimation aa = ActiveAnimation.Play(animator, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (aa != null && (instantTween || !NGUITools.GetActive(this))) { aa.Finish(); } } else if (activeAnimation != null) { ActiveAnimation aa = ActiveAnimation.Play(activeAnimation, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (aa != null && (instantTween || !NGUITools.GetActive(this))) { aa.Finish(); } } else if (tween != null) { bool isActive = NGUITools.GetActive(this); if (tween.tweenGroup != 0) { UITweener[] tws = tween.GetComponentsInChildren <UITweener>(); for (int i = 0, imax = tws.Length; i < imax; ++i) { UITweener t = tws[i]; if (t.tweenGroup == tween.tweenGroup) { t.Play(state); if (instantTween || !isActive) { t.tweenFactor = state ? 1f : 0f; } } } } else { tween.Play(state); if (instantTween || !isActive) { tween.tweenFactor = state ? 1f : 0f; } } } } }
// Token: 0x06000327 RID: 807 RVA: 0x0001EF58 File Offset: 0x0001D158 public void Set(bool state, bool notify = true) { if (this.validator != null && !this.validator(state)) { return; } if (!this.mStarted) { this.mIsActive = state; this.startsActive = state; if (this.activeSprite != null) { this.activeSprite.alpha = (this.invertSpriteState ? (state ? 0f : 1f) : (state ? 1f : 0f)); return; } } else if (this.mIsActive != state) { if (this.group != 0 && state) { int i = 0; int size = UIToggle.list.size; while (i < size) { UIToggle uitoggle = UIToggle.list.buffer[i]; if (uitoggle != this && uitoggle.group == this.group) { uitoggle.Set(false, true); } if (UIToggle.list.size != size) { size = UIToggle.list.size; i = 0; } else { i++; } } } this.mIsActive = state; if (this.activeSprite != null) { if (this.instantTween || !NGUITools.GetActive(this)) { this.activeSprite.alpha = (this.invertSpriteState ? (this.mIsActive ? 0f : 1f) : (this.mIsActive ? 1f : 0f)); } else { TweenAlpha.Begin(this.activeSprite.gameObject, 0.15f, this.invertSpriteState ? (this.mIsActive ? 0f : 1f) : (this.mIsActive ? 1f : 0f), 0f); } } if (notify && UIToggle.current == null) { UIToggle uitoggle2 = UIToggle.current; UIToggle.current = this; if (EventDelegate.IsValid(this.onChange)) { EventDelegate.Execute(this.onChange); } else if (this.eventReceiver != null && !string.IsNullOrEmpty(this.functionName)) { this.eventReceiver.SendMessage(this.functionName, this.mIsActive, SendMessageOptions.DontRequireReceiver); } UIToggle.current = uitoggle2; } if (this.animator != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(this.animator, null, state ? AnimationOrTween.Direction.Forward : AnimationOrTween.Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation != null && (this.instantTween || !NGUITools.GetActive(this))) { activeAnimation.Finish(); return; } } else if (this.activeAnimation != null) { ActiveAnimation activeAnimation2 = ActiveAnimation.Play(this.activeAnimation, null, state ? AnimationOrTween.Direction.Forward : AnimationOrTween.Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation2 != null && (this.instantTween || !NGUITools.GetActive(this))) { activeAnimation2.Finish(); return; } } else if (this.tween != null) { bool active = NGUITools.GetActive(this); if (this.tween.tweenGroup != 0) { UITweener[] componentsInChildren = this.tween.GetComponentsInChildren <UITweener>(true); int j = 0; int num = componentsInChildren.Length; while (j < num) { UITweener uitweener = componentsInChildren[j]; if (uitweener.tweenGroup == this.tween.tweenGroup) { uitweener.Play(state); if (this.instantTween || !active) { uitweener.tweenFactor = (state ? 1f : 0f); } } j++; } return; } this.tween.Play(state); if (this.instantTween || !active) { this.tween.tweenFactor = (state ? 1f : 0f); } } } }
private void Set(bool state) { if (!this.mStarted) { this.mIsActive = state; this.startsActive = state; if (this.activeSprite != null) { this.activeSprite.alpha = ((!state) ? 0f : 1f); } if (this.activeSprite2 != null) { this.activeSprite2.alpha = ((!state) ? 0f : 1f); } } else if (this.mIsActive != state) { if (this.group != 0 && state) { int i = 0; int size = UIToggle.list.size; while (i < size) { UIToggle uIToggle = UIToggle.list[i]; if (uIToggle != this && uIToggle.group == this.group) { uIToggle.Set(false); } if (UIToggle.list.size != size) { size = UIToggle.list.size; i = 0; } else { i++; } } } this.mIsActive = state; if (this.activeSprite != null) { if (this.instantTween) { this.activeSprite.alpha = ((!this.mIsActive) ? 0f : 1f); } else { TweenAlpha.Begin(this.activeSprite.gameObject, 0.15f, (!this.mIsActive) ? 0f : 1f); } } if (this.activeSprite2 != null) { if (this.instantTween) { this.activeSprite2.alpha = ((!this.mIsActive) ? 0f : 1f); } else { TweenAlpha.Begin(this.activeSprite2.gameObject, 0.15f, (!this.mIsActive) ? 0f : 1f); } } if (UIToggle.current == null) { UIToggle.current = this; if (EventDelegate.IsValid(this.onChange)) { EventDelegate.Execute(this.onChange); } else if (this.eventReceiver != null && !string.IsNullOrEmpty(this.functionName)) { this.eventReceiver.SendMessage(this.functionName, this.mIsActive, SendMessageOptions.DontRequireReceiver); } UIToggle.current = null; } if (this.activeAnimation != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(this.activeAnimation, (!state) ? Direction.Reverse : Direction.Forward); if (this.instantTween) { activeAnimation.Finish(); } } } }
public void SetEx(bool state) { if (validator != null && !validator(state)) { return; } if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = state ? 1f : 0f; } } else if (mIsActive != state) { // Uncheck all other toggles if (group != 0 && state) { for (int i = 0, imax = list.size; i < imax;) { UIToggle cb = list[i]; if (cb != this && cb.group == group) { cb.Set(false); } if (list.size != imax) { imax = list.size; i = 0; } else { ++i; } } } // Remember the state mIsActive = state; if (aa) { if (aa.isPlaying) { aa.Finish(); } } // Tween the color of the active sprite if (activeSprite != null) { activeSprite.alpha = mIsActive ? 1f : 0f; if (mIsActive) { activeSprite.transform.localScale = new Vector3(1, 1, 1); } else { activeSprite.transform.localScale = new Vector3(0.01f, 0.01f, 1); } } if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { // Legacy functionality support (for backwards compatibility) eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } // if (current == null) // { // UIToggle tog = current; // current = this; // // if (EventDelegate.IsValid(onChange)) // { // EventDelegate.Execute(onChange); // } // else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) // { // // Legacy functionality support (for backwards compatibility) // eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); // } // current = tog; // } } }
public void Set(bool state) { //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Expected O, but got Unknown if (validator == null || validator(state)) { if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = ((!state) ? 0f : 1f); } } else if (mIsActive != state) { if (group != 0 && state) { int num = 0; int size = list.size; while (num < size) { UIToggle uIToggle = list[num]; if (uIToggle != this && uIToggle.group == group) { uIToggle.Set(false); } if (list.size != size) { size = list.size; num = 0; } else { num++; } } } mIsActive = state; if (activeSprite != null) { if (instantTween || !NGUITools.GetActive(this)) { activeSprite.alpha = ((!mIsActive) ? 0f : 1f); } else { TweenAlpha.Begin(activeSprite.get_gameObject(), 0.15f, (!mIsActive) ? 0f : 1f); } } if (current == null) { UIToggle uIToggle2 = current; current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { eventReceiver.SendMessage(functionName, (object)mIsActive, 1); } current = uIToggle2; } if (animator != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(animator, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation != null && (instantTween || !NGUITools.GetActive(this))) { activeAnimation.Finish(); } } else if (this.activeAnimation != null) { ActiveAnimation activeAnimation2 = ActiveAnimation.Play(this.activeAnimation, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (activeAnimation2 != null && (instantTween || !NGUITools.GetActive(this))) { activeAnimation2.Finish(); } } } } }
private void Set(bool state) { if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = (state ? 1f : 0f); } } else { if (mIsActive == state) { return; } if (group != 0 && state) { int num = 0; int size = list.size; while (num < size) { UIToggle uIToggle = list[num]; if (uIToggle != this && uIToggle.group == group) { uIToggle.Set(state: false); } if (list.size != size) { size = list.size; num = 0; } else { num++; } } } mIsActive = state; if (activeSprite != null) { if (instantTween) { activeSprite.alpha = (mIsActive ? 1f : 0f); } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, mIsActive ? 1f : 0f); } } if (current == null) { current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } current = null; } if (this.activeAnimation != null) { ActiveAnimation activeAnimation = ActiveAnimation.Play(this.activeAnimation, state ? Direction.Forward : Direction.Reverse); if (instantTween) { activeAnimation.Finish(); } } } }
//[ss] mergeme end /// <summary> /// Fade out or fade in the active sprite and notify the OnChange event listener. /// </summary> public void Set(bool state) { if (validator != null && !validator(state)) { return; } if (!mStarted) { mIsActive = state; startsActive = state; if (activeSprite != null) { activeSprite.alpha = state ? 1f : 0f; } } else if (mIsActive != state) { // Uncheck all other toggles if (group != 0 && state) { for (int i = 0, imax = list.size; i < imax;) { UIToggle cb = list[i]; if (cb != this && cb.group == group) { cb.Set(false); } if (list.size != imax) { imax = list.size; i = 0; } else { ++i; } } } // Remember the state mIsActive = state; // Tween the color of the active sprite if (activeSprite != null) { if (instantTween || !NGUITools.GetActive(this)) { //[ss] mergeme begin activeSprite.gameObject.SetActive(mIsActive); //[ss] hack to activate/deactivate sprite //activeSprite.alpha = mIsActive ? 1f : 0f; //[ss] mergeme end } else { TweenAlpha.Begin(activeSprite.gameObject, 0.15f, mIsActive ? 1f : 0f); } } if (current == null) { UIToggle tog = current; current = this; if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange); } else if (eventReceiver != null && !string.IsNullOrEmpty(functionName)) { // Legacy functionality support (for backwards compatibility) eventReceiver.SendMessage(functionName, mIsActive, SendMessageOptions.DontRequireReceiver); } current = tog; } // Play the checkmark animation if (activeAnimation != null) { ActiveAnimation aa = ActiveAnimation.Play(activeAnimation, null, state ? Direction.Forward : Direction.Reverse, EnableCondition.IgnoreDisabledState, DisableCondition.DoNotDisable); if (aa != null && (instantTween || !NGUITools.GetActive(this))) { aa.Finish(); } } } }