private void PlayDeployAnimation(int speed) { if (speed < 0) { if (activeAnimationName != "") { ActiveAnimation.Stop(activeAnimationName); } if (deactivateAnimationName != "") { DeactivateAnimation.Stop(deactivateAnimationName); } DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; } DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); }