// Use this for initialization void Start() { sprite = GetComponent <SpriteRenderer>(); occupant = GetComponentInChildren <UnitActor>(); action_ui_controller = GameObject.FindObjectOfType <ActionUIController>(); is_active = false; }
void set_actor() { ActionUIController action_ui_controller = GameObject.FindObjectOfType <ActionUIController>(); current_actor_id = queued_actors[0]; action_ui_controller.set_actor(actors[current_actor_id]); run_turn_meter(false); }
// Use this for initialization void Start() { actors = new Dictionary <string, UnitActor>(); markers = new Dictionary <string, GameObject>(); action_ui = GetComponent <ActionUIController>(); run_turn_meter(false); current_actor_id = null; is_lerping = false; lerping_marker = null; queue_is_turn_ending = false; }
void Awake() { instance = this; }