Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     sprite               = GetComponent <SpriteRenderer>();
     occupant             = GetComponentInChildren <UnitActor>();
     action_ui_controller = GameObject.FindObjectOfType <ActionUIController>();
     is_active            = false;
 }
Ejemplo n.º 2
0
    void set_actor()
    {
        ActionUIController action_ui_controller = GameObject.FindObjectOfType <ActionUIController>();

        current_actor_id = queued_actors[0];
        action_ui_controller.set_actor(actors[current_actor_id]);

        run_turn_meter(false);
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        actors    = new Dictionary <string, UnitActor>();
        markers   = new Dictionary <string, GameObject>();
        action_ui = GetComponent <ActionUIController>();
        run_turn_meter(false);
        current_actor_id = null;

        is_lerping           = false;
        lerping_marker       = null;
        queue_is_turn_ending = false;
    }
Ejemplo n.º 4
0
 void Awake()
 {
     instance = this;
 }