public override void OnUpdate() { Vector3 position = ActionHelpers.GetPosition(this.fromObject, this.fromPosition); Vector3 position2 = ActionHelpers.GetPosition(this.toObject, this.toPosition); Debug.DrawLine(position, position2, this.color.Value); }
public override void OnUpdate() { Vector3 startPos = ActionHelpers.GetPosition(fromObject, fromPosition); Vector3 endPos = ActionHelpers.GetPosition(toObject, toPosition); Debug.DrawLine(startPos, endPos, color.Value); }
public override void OnExit() { var startPos = ActionHelpers.GetPosition(fromObject, fromPosition); var endPos = ActionHelpers.GetPosition(toObject, toPosition); Debug.DrawLine(startPos, endPos, color.Value, PlayMakerPrefs.DebugLinesDuration); }
public override void OnUpdate() { Vector3 position = ActionHelpers.GetPosition(this.fromObject, this.fromPosition); Debug.DrawRay(position, this.direction.Value, this.color.Value); }
public override void OnUpdate() { var startPos = ActionHelpers.GetPosition(fromObject, fromPosition); Debug.DrawRay(startPos, direction.Value, color.Value); }
public override void OnExit() { var startPos = ActionHelpers.GetPosition(fromObject, fromPosition); Debug.DrawRay(startPos, direction.Value, color.Value, PlayMakerPrefs.DebugLinesDuration); }