void Start() { motionOrders = motionOrderObjects.motionOrders; actionDemoManager = GameObject.FindObjectOfType<ActionDemoManager> (); actionManager = GameObject.FindObjectOfType<ActionManager> (); reaction = GameObject.FindObjectOfType <Reaction>(); timeManager = GameObject.FindObjectOfType <TimeGaugeManager> (); GameObject musicPlayer = GameObject.FindObjectOfType<StageDirector> ().GetMusicPlayer (); music = musicPlayer.transform.FindChild ("Main").GetComponent<AudioSource>(); actionCheck = false; resultLoaded = false; GameManager.Instance.ResetScore (); }
void Start() { motionOrders = motionOrderObjects.motionOrders; actionDemoManager = GameObject.FindObjectOfType <ActionDemoManager> (); actionManager = GameObject.FindObjectOfType <ActionManager> (); reaction = GameObject.FindObjectOfType <Reaction>(); timeManager = GameObject.FindObjectOfType <TimeGaugeManager> (); GameObject musicPlayer = GameObject.FindObjectOfType <StageDirector> ().GetMusicPlayer(); music = musicPlayer.transform.FindChild("Main").GetComponent <AudioSource>(); actionCheck = false; resultLoaded = false; GameManager.Instance.ResetScore(); }