コード例 #1
0
ファイル: NiSequenceData.cs プロジェクト: libcs/game-estates
 public NiSequenceData()
 {
     numControlledBlocks = (uint)0;
     arrayGrowBy         = (uint)0;
     numEvaluators       = (uint)0;
     textKeys            = null;
     duration            = 0.0f;
     cycleType           = (CycleType)0;
     frequency           = 1.0f;
     accumFlags          = (AccumFlags)ACCUM_X_FRONT;
 }
コード例 #2
0
 public NiControllerSequence()
 {
     weight            = 1.0f;
     textKeys          = null;
     cycleType         = (CycleType)0;
     frequency         = 1.0f;
     phase             = 0.0f;
     startTime         = 3.402823466e+38f;
     stopTime          = -3.402823466e+38f;
     playBackwards     = false;
     manager           = null;
     accumFlags        = (AccumFlags)ACCUM_X_FRONT;
     stringPalette     = null;
     animNotes         = null;
     numAnimNoteArrays = (ushort)0;
 }