void OnTriggerEnter(Collider thisColl) { if (thisColl.tag == Constants._PlayerTag) { if (GetAbs.gameObject.gameObject.tag != Constants._UnTagg) { GetAbs.PlayerDetected(thisColl.gameObject, true); } } /*else if ( thisColl.tag == Constants._DebrisEnv ) * { * GetAbs.debrisDetected ( thisColl.gameObject.GetComponent<Collider> ( ) ); * }*/ }