public void SetupFrame() { currentFrame = frameList [currentPage]; Camera.main.transform.position = new Vector3(0.0f, 0.0f, -10.0f); foreach (AbstractFrame frame in frameList) { if (frame.Equals(currentFrame)) { frame.gameObject.SetActive(true); } else { frame.gameObject.SetActive(false); } } }
public void OnDataRecieve(AbstractFrame frame) { m_formatter.Serialize(m_stream, frame); }