public void SetupFrame()
    {
        currentFrame = frameList [currentPage];
        Camera.main.transform.position = new Vector3(0.0f, 0.0f, -10.0f);

        foreach (AbstractFrame frame in frameList)
        {
            if (frame.Equals(currentFrame))
            {
                frame.gameObject.SetActive(true);
            }
            else
            {
                frame.gameObject.SetActive(false);
            }
        }
    }
Beispiel #2
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 public void OnDataRecieve(AbstractFrame frame)
 {
     m_formatter.Serialize(m_stream, frame);
 }