public void AttackMove(int count) { attack.move(count); Vector3 pos = obj.transform.position; pos.y = 0; line.Create(pos, this.enemy.transform.position, 2); }
public void TurnRightMove(int count) { turnRight.move(count); }
public void TurnLeftMove(int count) { turnLeft.move(count); }
public void DisappoMove(int count) { disappo.move(count); }
public void DamageMove(int count) { damage.move(count); }
public void SmallSlalomMove(int count) { smallSlalom.move(count); }
public void WaitMove(int count) { wait.move(count); }
public void StraightMove(int count) { straight.move(count); }