public override void Perform() { CallOnBegan(); AT.Character.Effect.Healing fx = new AT.Character.Effect.Healing(Sheet.DiceRoll(10) + actor.CharSheet.ClassLevelIn(ClassType.FIGHTER)); fx.ApplyTo(actor.CharSheet, this); // int max = actor.CharSheet.MovementSpeedGauge.ModifiedMax; // actor.CharSheet.MovementSpeedGauge.Modify (new Modifier (max, "dash")); CallOnFinished(); }