public override void Perform()
            {
                CallOnBegan();

                AT.Character.Effect.Healing fx = new AT.Character.Effect.Healing(Sheet.DiceRoll(10) + actor.CharSheet.ClassLevelIn(ClassType.FIGHTER));
                fx.ApplyTo(actor.CharSheet, this);
                //			int max = actor.CharSheet.MovementSpeedGauge.ModifiedMax;
                //			actor.CharSheet.MovementSpeedGauge.Modify (new Modifier (max, "dash"));

                CallOnFinished();
            }