public void UnRegisterNewProximityDamageObject(ASP_ProximityDamage removeObject) { ProximityDamageObjects.Remove(removeObject); }
protected bool CheckProximity(ASP_ProximityDamage damageObject) { return((damageObject.gameObject.transform.position - transform.position).magnitude < damageObject.DamageRadius); }
public void RegisterNewProximityDamageObject(ASP_ProximityDamage newObject) { ProximityDamageObjects.Add(newObject); }