public void UnRegisterNewProximityDamageObject(ASP_ProximityDamage removeObject)
 {
     ProximityDamageObjects.Remove(removeObject);
 }
Esempio n. 2
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 protected bool CheckProximity(ASP_ProximityDamage damageObject)
 {
     return((damageObject.gameObject.transform.position - transform.position).magnitude < damageObject.DamageRadius);
 }
 public void RegisterNewProximityDamageObject(ASP_ProximityDamage newObject)
 {
     ProximityDamageObjects.Add(newObject);
 }