//Menu menu = new Menu(); // Start is called before the first frame update void Start() { points = 0; placementIndicator = FindObjectOfType <ARTaptoPlaceObject>(); for (int i = 0; i < targetArray.Length; i++) { targetArray[i] = randPerson.Next(Min, Max); } Debug.Log(targetArray[1]); GamePage.SetActive(true); ScorePage.SetActive(false); }
void Start() { placementIndicator = FindObjectOfType <ARTaptoPlaceObject>(); GamePage.SetActive(true); ScorePage.SetActive(false); }