//Menu menu = new Menu();
 // Start is called before the first frame update
 void Start()
 {
     points             = 0;
     placementIndicator = FindObjectOfType <ARTaptoPlaceObject>();
     for (int i = 0; i < targetArray.Length; i++)
     {
         targetArray[i] = randPerson.Next(Min, Max);
     }
     Debug.Log(targetArray[1]);
     GamePage.SetActive(true);
     ScorePage.SetActive(false);
 }
Esempio n. 2
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 void Start()
 {
     placementIndicator = FindObjectOfType <ARTaptoPlaceObject>();
     GamePage.SetActive(true);
     ScorePage.SetActive(false);
 }