public void ToUpdate(GameTime gameTime) { EnemyCollisionSystem.GameTime = gameTime; InputHandlerSystem.HandleInput(_oldKeyboardState, gameTime); _oldKeyboardState = Keyboard.GetState(); AISystem.Update(gameTime); MoveSystem.Move(gameTime); AnimationSystem.RunAnimations(gameTime); CollisionSystem.DetectCollisions(); CollisionResolveSystem.ResolveCollisions(ZEngineCollisionEventPresets.StandardCollisionEvents, gameTime); CameraFollowSystem.Update(gameTime); LightSystems.Update(gameTime, viewportDimensions); //HealthSystem.TempEndGameIfDead(TempGameEnder); if (TempGameEnder.Score > 0) { Debug.WriteLine("YOUR SCORE WAS: " + TempGameEnder.Score); while (true) { ; } } }
void Update() { if (newEntities.Count > 0) { int num = newEntities.Count; for (int i = 0; i < num; ++i) { entities.Add(newEntities.Dequeue()); } } foreach (Entity entity in entities) { //Debug.Log("GameWorld.Update, tag:" + entity.identity.tag); inputSystem.Update(entity.inputComponent); aiSystem.Update(entity.identity, entity.aiComponent, entity.inputComponent); controllerSystem.Update(entity.tankComponent, entity.inputComponent, entity.moveComponent, entity.gameobjectComponent); gunSystem.Update(entity.gunComponent, entity.inputComponent, entity.gameobjectComponent); bulletSystem.Update(entity.identity, entity.bulletComponent, entity.moveComponent, entity.gameobjectComponent); buffSystem.Update(entity.buffComponent); moveSystem.Update(entity.moveComponent, entity.gameobjectComponent); } if (expiredEntities.Count > 0) { Entity entity = null; int num = expiredEntities.Count; for (int i = 0; i < num; ++i) { entity = expiredEntities.Dequeue(); entity.gameobjectComponent.Destroy(); entities.Remove(entity); } } }