public override void OnExplode() { Debug.Log(DateTime.Now + " EXIT DESTROYED!!!"); AISpawner spawner = GameObject.Find(Constants.AI_SPAWNER_NAME).GetComponent <AISpawner>(); spawner.SpawnEnemiesAfterExitExploded(gameObject.transform.position); }
public override void OnExplode() { Debug.Log(DateTime.Now + " EXIT DESTROYED!!!"); AISpawner spawner = GameObject.Find(Constants.AI_SPAWNER_NAME).GetComponent <AISpawner>(); spawner.SpawnEnemiesAfterExitExploded(gameObject.transform.position); }