コード例 #1
0
    public void Init()
    {
        AIInformationZone component = GetComponent <AIInformationZone>();

        if (component == null)
        {
            Debug.LogWarning("Unable to Init AIInformationGrid, no AIInformationZone found!");
            return;
        }
        BoundingBox        = component.bounds;
        BoundingBox.center = base.transform.position + component.bounds.center + new Vector3(0f, BoundingBox.extents.y, 0f);
        float num  = BoundingBox.extents.x * 2f;
        float num2 = BoundingBox.extents.z * 2f;

        xCellCount = (int)Mathf.Ceil(num / (float)CellSize);
        zCellCount = (int)Mathf.Ceil(num2 / (float)CellSize);
        Cells      = new AIInformationCell[xCellCount * zCellCount];
        Vector3 vector = (origin = BoundingBox.min);

        vector.x = BoundingBox.min.x + (float)CellSize / 2f;
        vector.z = BoundingBox.min.z + (float)CellSize / 2f;
        for (int i = 0; i < zCellCount; i++)
        {
            for (int j = 0; j < xCellCount; j++)
            {
                Vector3 center = vector;
                Bounds  bounds = new Bounds(center, new Vector3(CellSize, BoundingBox.extents.y * 2f, CellSize));
                Cells[GetIndex(j, i)] = new AIInformationCell(bounds, base.gameObject, j, i);
                vector.x += CellSize;
            }
            vector.x  = BoundingBox.min.x + (float)CellSize / 2f;
            vector.z += CellSize;
        }
    }
コード例 #2
0
    public AIInformationCell[] GetCellsInRange(Vector3 position, float maxRange, out int cellCount)
    {
        cellCount = 0;
        int num = (int)(maxRange / (float)CellSize);
        AIInformationCell cell = GetCell(position);

        if (cell == null)
        {
            return(resultCells);
        }
        int num2 = Mathf.Max(cell.X - num, 0);
        int num3 = Mathf.Min(cell.X + num, xCellCount - 1);
        int num4 = Mathf.Max(cell.Z - num, 0);
        int num5 = Mathf.Min(cell.Z + num, zCellCount - 1);

        for (int i = num4; i <= num5; i++)
        {
            for (int j = num2; j <= num3; j++)
            {
                resultCells[cellCount] = CellAt(j, i);
                cellCount++;
                if (cellCount >= 512)
                {
                    return(resultCells);
                }
            }
        }
        return(resultCells);
    }