コード例 #1
0
 public ColossusMission GetColossusMissionPerTarget(GameEntityGUID targetGuid)
 {
     for (int i = 0; i < base.AICommanders.Count; i++)
     {
         AICommander_Colossus aicommander_Colossus = base.AICommanders[i] as AICommander_Colossus;
         if (aicommander_Colossus != null && aicommander_Colossus.CurrentColossusMission != null && aicommander_Colossus.CurrentColossusMission.TargetGuid == targetGuid)
         {
             return(aicommander_Colossus.CurrentColossusMission);
         }
     }
     return(null);
 }
コード例 #2
0
 private void UpdateColossusMissions()
 {
     for (int i = 0; i < this.colossusData.Count; i++)
     {
         Unit            unit = this.colossusData[i].Army.StandardUnits[0];
         ColossusMission colossusMissionPerColossus = this.GetColossusMissionPerColossus(unit.GUID);
         if (colossusMissionPerColossus != null)
         {
             for (int j = 0; j < this.refreshColossusMissions.Count; j++)
             {
                 this.refreshColossusMissions[j](colossusMissionPerColossus, unit);
             }
         }
     }
     for (int k = 0; k < this.colossusData.Count; k++)
     {
         Unit            unit2           = this.colossusData[k].Army.StandardUnits[0];
         ColossusMission colossusMission = this.GetColossusMissionPerColossus(unit2.GUID);
         bool            flag            = false;
         for (int l = 0; l < this.refreshColossusMissions.Count; l++)
         {
             ColossusMission colossusMission2 = this.updateColossusMissions[l](colossusMission, unit2);
             if (colossusMission2 != null)
             {
                 flag            = true;
                 colossusMission = colossusMission2;
             }
         }
         if (flag)
         {
             for (int m = 0; m < base.AICommanders.Count; m++)
             {
                 if (base.AICommanders[m].ForceArmyGUID == this.colossusData[k].Army.GUID)
                 {
                     AICommander_Colossus aicommander_Colossus = this.aiCommanders[k] as AICommander_Colossus;
                     aicommander_Colossus.ChangeColossusMission(colossusMission);
                 }
             }
         }
     }
 }