public void StartScan(Vector3 src) { _scannables = AIAgentManager.getActiveAgents().ToArray(); RegisteredUIDs.Clear(); _scanning = true; ScanDistance = 0; ScannerOrigin.position = src; speed = OnePlayerSpeed; }
protected void Start() { AIAgentManager.registerAIAgent(this.gameObject); if (agent == null) { agent = GetComponent <NavMeshAgent>(); } if (agent == null) { Debug.LogError(this + ":No navmesh agent in the object."); } }
void Start() { AIAgentManager.registerAIAgent(gameObject); }
void Start() { RegisteredUIDs = new List <int>(); _scannables = AIAgentManager.getActiveAgents().ToArray(); }