private void B2_Click(object sender, EventArgs e) { AIGame = true; System.Diagnostics.Debug.WriteLine(AIGame.ToString()); if (AIGame == true && isGame == false) { isGame = true; ShowInfo("Set Difficulty :", "1 Player", "Easy", "Hard"); return; } else { Logic.reset(); g.DrawBoard(); timer1.Enabled = true; InfoW.Visible = false; game = true; allDif = AI.difficulty.Hard; animeind = 0; curind = 0; IsWin = false; if (isGame == true && AIGame == true) { if (aiTurn == true) { //aiTurn = !aiTurn; AI.GetNextMove(allDif); } aiTurn = !aiTurn; } } }
private void B1_Click(object sender, EventArgs e) { if (isGame == false) { AIGame = false; } game = true; Logic.reset(); g.DrawBoard(); timer1.Enabled = true; InfoW.Visible = false; if (isGame == true) { allDif = AI.difficulty.Easy; } animeind = 0; curind = 0; IsWin = false; }