public void AddObject(ScaleSpaceObject obj) { obj.gameObject.layer = GetLayerMask; obj.CurrentScaleSpaceCamera = this; foreach (Transform trans in obj.gameObject.GetComponentsInChildren <Transform>(true)) { trans.gameObject.layer = GetLayerMask; } obj.transform.SetParent(Container); _scaleSpaceObjects.Add(obj); }
public void RemoveObject(ScaleSpaceObject obj) { _scaleSpaceObjects.Remove(obj); }