private void OnRequestFriendIdsCompleted(AGSRequestFriendIdsResponse response) { if (response.IsError()) { Action <bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (callback != null) { callback(false); } simpleCallbacks.Remove(response.userData); } else { AGSPlayerClient.RequestBatchFriends(response.friendIds, response.userData); } }